31b6c97cbe
Replaced spawn and sleep commands with PFHs
2015-04-06 14:20:31 +02:00
c1aad2a0f5
Added manuals for the Horus ATrag and Kestrel 4500.
2015-04-06 11:39:21 +02:00
b37b549d76
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-06 00:29:12 -03:00
befb52e855
Merge pull request #260 from KoffeinFlummi/serverConfig
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Server Config support
2015-04-06 01:42:33 +02:00
e93e02c3ff
Revert "Beginning of ACE test mission; please add your feature tests, items and equipment to this mission."
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This reverts commit 8422ead980
.
2015-04-05 16:14:33 -07:00
8422ead980
Beginning of ACE test mission; please add your feature tests, items and equipment to this mission.
2015-04-05 16:12:34 -07:00
b8c493a495
Merge branch 'master' into AdvancedBallistics
2015-04-05 19:05:12 -03:00
8fa6ab38fd
Merge branch 'serverConfig' of github.com:KoffeinFlummi/ACE3 into serverConfig
2015-04-05 14:08:54 -07:00
d6632a0e45
Module should default to true.
2015-04-05 14:08:42 -07:00
cbed79ddd4
Added AdvancedBallistics.dll
2015-04-05 22:31:29 +02:00
e02c6305dc
Merge pull request #296 from KoffeinFlummi/cmakefiles
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Cmake framework for cross-platform extensions and building.
2015-04-05 13:27:33 -07:00
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
52fa8df1fa
Merge pull request #318 from KoffeinFlummi/medicalImprovements
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Medical improvements and fixes round 2
2015-04-05 22:17:00 +02:00
19bbc164b1
Added the AdvancedBallistics dll extension source code
2015-04-05 22:16:51 +02:00
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
7d5fca3c5a
DIR guidance on Javelin missiles/Titan. TODO: The guidance codes need re-works.
2015-04-05 12:55:17 -07:00
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
788487baa5
Debug disable
2015-04-05 11:54:00 -07:00
34b834e700
Rudimentary hold-tab lock on titan, sounds added, jink removed, state tracking.
2015-04-05 11:51:39 -07:00
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
278ffe7d65
save
2015-04-05 10:45:09 -07:00
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
26fb06f774
Now using the Arma3 tools path taking from the registry for CfgConvert
2015-04-05 10:40:37 -07:00
ae2adc17b9
changed all medical items to inherit from ACE_ItemCore
2015-04-05 19:37:07 +02:00
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
f52891436a
oops
2015-04-05 19:27:40 +02:00
ecf84ae039
Updated module classname to be inline with others
2015-04-05 19:27:28 +02:00
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
c514fde5d3
Not necessary here. Makes it only work once.
2015-04-05 15:13:34 +02:00
bae3826bdf
Polished server config export
2015-04-05 14:48:23 +02:00
46dadd2fa6
Merge pull request #307 from KoffeinFlummi/setup-script
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Add setup script and CBA includes
2015-04-05 14:36:49 +02:00
b6b880fba0
Merge pull request #310 from KoffeinFlummi/medicalActionsWhileBoarded
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Add medical actions while boarded.
2015-04-05 14:36:17 +02:00
92bdae9321
Removed diag_log spam
2015-04-05 13:25:53 +02:00
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
cf1f641424
Moved selfActions to a separate hpp file
2015-04-05 13:02:55 +02:00
f1a3d588ba
Changed initialization order of config settings.
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ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.
This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
279641787d
Added checks for enforce usage only in SP with settings enabled
2015-04-05 11:11:54 +02:00
202904f1f9
Using 1 and 0 instead of true and false for config export
2015-04-05 10:32:40 +02:00
6288a809f7
actually final terminal decent. woops.
2015-04-04 22:36:09 -07:00
d487092d84
formatting
2015-04-05 02:33:45 +02:00
110635df7b
improved formatting
2015-04-05 02:33:11 +02:00
a0af055917
export config should force the settings
2015-04-05 02:22:24 +02:00
7928ca71a5
Server side config export
2015-04-05 02:17:43 +02:00