johnb432
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9505d4c47e
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Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
* Improvements
* fix unintended cargo dependency
* stringtable
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
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2023-07-22 07:01:30 +03:00 |
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Grim
|
535662b883
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Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
* fix limping damage threshold
* add check for carrier not limping
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2023-07-10 06:45:53 +03:00 |
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Dystopian
|
1b8c56f0be
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Interaction - Add actions to access and allow carrying inventory holders (#6029)
* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
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2023-07-10 05:49:37 +03:00 |
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PabstMirror
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e8693c8db9
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Various - Use configOf command for faster lookup (#8100)
* configOf
* replace some use of CBA_fnc_getObjectConfig
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2021-02-18 12:58:08 -06:00 |
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PiZZAD0X
|
13193d3e6d
|
Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
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2019-01-20 10:23:24 -06:00 |
|
Dedmen Miller
|
e2ac18a05d
|
[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
|
2018-09-17 14:19:29 -05:00 |
|
PabstMirror
|
af6b084ba3
|
Don't allow carrying with injured legs
Fix #2644
|
2016-01-28 23:05:55 -06:00 |
|
PabstMirror
|
d9eafbdf0f
|
Privates / Headers
|
2016-01-28 12:52:53 -06:00 |
|
commy2
|
a9ebcf8543
|
fix setVariable and getVariable capitalization
|
2015-11-30 17:27:09 +01:00 |
|
commy2
|
2fe142032e
|
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
|
2015-09-26 03:16:55 +02:00 |
|
jokoho48
|
79cf8dd98e
|
Fixing Some Spelling
Remove Some forgotten Commands
|
2015-08-09 15:20:50 +02:00 |
|
jokoho48
|
323832474f
|
Code cleanup of Dragging module
|
2015-08-09 14:53:13 +02:00 |
|
Glowbal
|
8d358f3ab5
|
can only carry/drag units that are not in a vehicle
|
2015-04-30 20:44:59 +02:00 |
|
Glowbal
|
0ab25a2866
|
fixed #659
|
2015-04-21 21:41:00 +02:00 |
|
Glowbal
|
d94943a9ff
|
getting hitpoint damage on non existing hitpoint returns type instead of bool
|
2015-04-09 21:38:35 +02:00 |
|
Glowbal
|
093d340ee7
|
Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
|
2015-04-09 21:23:10 +02:00 |
|
Glowbal
|
2b9afcbb6c
|
Now supports unconscious state fully
|
2015-04-04 20:37:25 +02:00 |
|
commy2
|
749352f0a8
|
animations, onUnconscious events
|
2015-03-24 19:07:39 +01:00 |
|
commy2
|
0bc7811912
|
don't drag or carry dead objects
|
2015-03-18 15:52:34 +01:00 |
|
commy2
|
75548e21d9
|
add carry objects
|
2015-03-17 15:42:25 +01:00 |
|