Garth L-H de Wet
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452947148a
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Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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2015-04-01 20:43:18 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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Nicolás Badano
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4926b6970b
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fixes typos
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2015-01-17 13:45:56 -03:00 |
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Nicolás Badano
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fefb599a55
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explosives: change addPerFrameHandler to waitAndExecute
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2015-01-17 03:09:51 -03:00 |
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Nicolás Badano
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800e16edc5
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explosives: fix timer in case the game pauses
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2015-01-17 02:14:09 -03:00 |
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Nicolás Badano
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a4a4ca39f6
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explosives: fixed timer #26
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2015-01-15 17:06:38 -03:00 |
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Garth L-H de Wet
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0e09d5de67
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |
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Garth L-H de Wet
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6d8708618a
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Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
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2015-01-13 12:13:43 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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