Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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SilentSpike
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9e4fd77745
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Update common event names to meet new standard
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2016-06-03 22:39:43 +01:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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commy2
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3d5ea74c7e
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replace private with private keyword in first half of common
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2015-12-12 16:48:54 +01:00 |
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commy2
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6b96c7fd7c
|
more common code cleanup
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2015-09-19 22:27:23 +02:00 |
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commy2
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39786420fa
|
more common cleanup
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2015-09-18 16:33:53 +02:00 |
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ViperMaul
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8ac98ed950
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Better immersion through using hideUnit
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2015-08-04 07:43:42 -07:00 |
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ViperMaul
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59a3e62d69
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Attempt to improve the immersion of the magic
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2015-08-02 10:44:49 -07:00 |
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ViperMaul
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876a039e36
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Disable headbugfix for Handcuffed/Surrender,unconscious,water surface and log the situation locally and on server.
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2015-08-01 18:01:35 -07:00 |
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ViperMaul
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63dd19825b
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moveInAny seems to work better than moveInDriver. WIP
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2015-07-28 13:56:22 -07:00 |
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ViperMaul
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626a9cf5f9
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Disable headBugFix if unconscious
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2015-07-28 13:06:58 -07:00 |
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ViperMaul
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c9d9f78e5b
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Add headBugFix button to ACE Options Dialog #1738
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2015-07-28 15:17:19 +01:00 |
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