Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
73e7ad5c79
Scopes - Use real zero for non-adjustable scopes ( #6128 )
2018-02-08 12:01:41 -06:00
ulteq
f9d729c874
Scopes - Fix 'boreHeight' and 'baseAngle' MP synchronization ( #5917 )
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* Scopes - Unify 'getBaseAngle' & 'getBoreHeight' API
* Scopes - Fix boreHeight and baseAngle MP synchronization
* TODO: Cache the calculation or use publicVariables instead
* Cleanup unused GVARs
* Scopes - Cache getBaseAngle and getBoreHeight results
* Sync baseAngle/boreHeight
* Remove boreHeight/Angle caching
* Cleanup inv check
2017-12-15 10:22:31 -06:00
ulteq
09c3187c21
Scopes - Adds simplified zeroing subsystem ( #5787 )
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* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00
ulteq
b99a10ad63
Merge pull request #5804 from acemod/scopes-iron-sight-fix
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Scopes - Fixed iron sight zeroing
2017-11-22 11:28:28 +01:00
ulteq
c3e1fe31f8
Scopes - Fixed major typo affecting trajectory synchronization ( #5805 )
2017-11-22 09:59:01 +01:00
ulteq
ce825ce8d3
Scopes - Add 'DISABLE_DISPERSION' helper flag
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* Allows you to disable vanilla dispersion for testing purposes by defining 'DISABLE_DISPERSION'
2017-11-21 23:57:12 +01:00
ulteq
224e2cb777
Scopes - Take rail base angle into account
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* Removes fixed angular offsets from the zero angle calculation
2017-11-12 12:21:06 +01:00
ulteq
3484942680
Scopes - Fixed MRAD conversion ( #5651 )
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* Same issue as https://github.com/acemod/ACE3/pull/5640
2017-10-22 10:44:00 +02:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
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* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
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* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
esteldunedain
cdfdfffff6
Apply the ufeh to ACE_Scopes
2016-02-06 18:24:48 -03:00
Michael Braun
9352a8dbcb
Hotfix for missreplaced variable in projectile direction adjustment
2015-08-23 18:38:19 +02:00
PabstMirror
d5a3c66b89
Minor Spelllings Fixes
2015-08-08 14:17:03 -05:00
Michael Braun
fb32bbf8de
Code cleanup of scopes module
2015-08-07 16:43:06 +02:00
ulteq
253ed6946e
scope firedEH cleanup
2015-05-09 20:02:22 +02:00
PabstMirror
a4c710bd28
Switch scopes to use firedBIS
2015-05-08 13:36:24 -05:00
ulteq
fee65cd56f
Overhauled the scope adjustment module:
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*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
bux578
a1c167844d
fix errors, but still no overlay
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and lots of spawns
2015-01-18 08:13:37 +01:00
bux578
b556097896
cbafyied scopes
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still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00