Commit Graph

7401 Commits

Author SHA1 Message Date
a124b05672 Revert "disable a10 tracers, commanche tracers only nvg" 2015-09-15 21:25:01 +02:00
c6c51af548 Updated build version 2015-09-15 21:13:36 +02:00
7e5ab07e32 Merge pull request #2387 from acemod/FixHCPPE
Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
b2b221db20 Merge pull request #2441 from SzwedzikPL/air_no_tracers
disable a10 tracers, commanche tracers only nvg
2015-09-15 21:02:40 +02:00
88f89b8d76 also check allDeadMen 2015-09-15 13:30:04 -05:00
a8688609d7 Typo 2015-09-15 13:10:06 -05:00
3cc2ccf025 Merge pull request #2438 from acemod/wheelRepairSettingToolkit
Add Setting for toolkit requirement for wheel repair
2015-09-15 20:04:38 +02:00
0e32c28552 #2437 - Warn users when mods break XEH 2015-09-15 12:55:08 -05:00
db37fa0e04 Update stringtable.xml 2015-09-15 11:45:02 -05:00
c50c53e5bb remove debug 2015-09-15 09:57:53 -05:00
9cd470b849 Add Setting for toolkit requirement for wheel repair 2015-09-15 09:54:55 -05:00
2c7a2b4140 Merge pull request #2406 from acemod/captiveOnRespawn
Reset captive status on respawn for reliability
2015-09-15 16:37:01 +02:00
6588237e8c stringtable DAGR 2015-09-15 15:05:30 +02:00
5a76fec895 Merge pull request #2412 from gienkov/DAGRstringtable
stringtable DAGR
2015-09-15 15:05:15 +02:00
17fdce7196 Cleanup preInit 2015-09-15 08:03:56 -05:00
478b618e4b Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
Feature/switch to log macros
2015-09-15 14:51:23 +02:00
d6d64b58b0 Merge pull request #2430 from acemod/microDagr-customDrawEvents
microDagr - Add ability to access draw event for minimap
2015-09-14 23:36:07 -05:00
f419762653 Fix time of flight display 2015-09-14 23:33:32 -05:00
61cbe543ee Fix #2432 - Don't check for null attached when mounted 2015-09-14 18:06:46 -05:00
e029e8318f microDagr - Add ability to access draw event for minimap 2015-09-14 16:37:39 -05:00
16b7bb389c Merge pull request #2428 from acemod/FixMainMenuInfo151
Fix main menu info151
2015-09-14 23:30:00 +02:00
d52cc917ea Merge pull request #2419 from acemod/FixBBTexturePath2
Fix Bandage Texture Path and UV
2015-09-14 23:26:00 +02:00
4b6082d836 Merge pull request #2424 from acemod/medical-tweaks
Medical tweaks
2015-09-14 23:20:50 +02:00
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
f7bd557a30 Fix some stringtable weirdness 2015-09-14 16:11:43 -05:00
cbc86a1280 Merge pull request #2408 from acemod/FixRTPinMDAGR
Posible fix for #2407
2015-09-14 16:01:55 -05:00
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
032dd6c87c Tweaked visual effects. 2015-09-14 15:18:56 +02:00
fb75f6ad9e Fix Bandage Texture Path and UV 2015-09-13 18:57:07 +02:00
530dfa041d stringtable DAGR 2015-09-12 21:25:02 +02:00
b2b41ce8af Merge branch 'release' of https://github.com/acemod/ACE3 into release 2015-09-12 18:13:12 +02:00
5feee53c69 Posible fix for #2407 2015-09-12 18:12:57 +02:00
7c846502b5 Reset captive status on respawn for reliability
Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player.

To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables.
2015-09-12 15:42:20 +01:00
33a7340c8c Merge branch 'spectatorRespawnTemplate' into release 2015-09-12 14:04:17 +01:00
e6c2916a14 Fix spectator template for negligible respawnDelay
When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
e59a4163f7 Merge pull request #2404 from acemod/330bloodPressureReadoutFix
change order of BloodPressure readout, fix #2400
2015-09-12 11:01:23 +02:00
9748abdb48 change order of BloodPressure readout, fix #2400 2015-09-12 10:58:29 +02:00
ef36b27fe2 medical pl translation 2015-09-11 23:49:41 +02:00
ab02bed1c1 fixed duplicate stringtable entries 2015-09-11 23:42:03 +02:00
d3b6dd4b45 Merge pull request #2393 from jonpas/removeRedundantSittingBoundaries
Remove redundant rotation boundaries in Sitting
2015-09-11 17:09:48 +01:00
6fb22ebd11 Added isNull check to PFH for explicity 2015-09-11 17:55:28 +02:00
efa8252b45 Remove debug 2015-09-11 17:43:29 +02:00
2d3a02085e Improved comment 2015-09-11 17:27:08 +02:00
d49798144c Replaced hasChairMoved with isEqualTo, fixed missing variable 2015-09-11 17:25:46 +02:00
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
c5f9f85d27 Updated comment 2015-09-11 16:53:09 +02:00