PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
...
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
dfca4fdcf8
Pass functions by "reference" to bis event handlers ( #4898 )
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* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
2017-02-14 10:54:37 -06:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
esteldunedain
2a8410650a
Swap createLocation by CBA_fnc_createNamespace
2016-02-18 13:58:18 -03:00
esteldunedain
0236c16e8f
Cache volume attenuation due to earplugs and headgear
2016-02-18 13:48:40 -03:00
PabstMirror
930c2f84c6
Call updateHearingProtection at settings init
2016-02-17 09:49:00 -06:00
PabstMirror
649b0c28e2
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
PabstMirror
749425dfb7
Settings Category, Minor Cleanup
2016-02-16 12:58:42 -06:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
jokoho48
c6fbdb420c
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
PabstMirror
05d98370e4
Handle enableCombatDeafness and/or ringing enabled
2015-07-11 21:00:40 -05:00
PabstMirror
c27afca485
DisableEarRinging / Cleanup
2015-07-10 21:30:47 -05:00
PabstMirror
d11fa939e1
Hearing - Merge PFEH (ringing/volume)
2015-07-10 21:01:32 -05:00
ulteq
badfc4017c
Reset 'deaf' on respawn
2015-06-13 19:27:30 +02:00
ulteq
833634f010
Ported the ACE2 ear ringing logic
2015-06-13 17:16:18 +02:00
PabstMirror
b6951b7a13
#1022 - reset hearing deafness on respawn
2015-06-05 16:37:27 -05:00
PabstMirror
e747234443
Cleanup Spelling
2015-04-20 02:17:47 -05:00
PabstMirror
ae064359f6
Remove Debug
2015-04-10 23:51:07 -05:00
PabstMirror
0edcf03e12
Handle Vehicle Attunation
2015-04-10 23:21:54 -05:00
Nicolás Badano
5e4a78a1bc
hearing: replaced spawn by PFH
2015-01-13 23:16:55 -03:00
Nicolás Badano
319e772832
hearing: tweaks
2015-01-13 23:07:50 -03:00
Nicolás Badano
b9c2af8dfe
hearing: final fixes
2015-01-13 23:00:48 -03:00
Nicolás Badano
5d6fd9ab3e
CBAfy AGM_Hearing
2015-01-13 01:17:52 -03:00