Commit Graph

36 Commits

Author SHA1 Message Date
PabstMirror
2d3dc6ca99
Restore some modules set to scope = 1 (#5749)
* Restore some modules set to scope = 1

* hide the fries again

* Restore stringtable entries
2017-11-12 12:19:25 -06:00
PabstMirror
cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
commy2
fa3913752b replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
commy2
5425836e47 cleanup respawn module, close #2184 2015-09-26 16:28:18 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
esteldunedain
9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
jonpas
0b0f7274d7 Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
jonpas
6f6f2a55f0 Stringtable fixes except medical 2015-05-27 21:43:30 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
Grzegorz Sikora
44466e8be8 Remove tabs and repair errors @Glowbal found
Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp

Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp
	addons/optionsmenu/stringtable.xml
2015-05-12 18:27:27 +02:00
Grzegorz Sikora
156bba3321 Yes/No to BOOL
Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/CfgVehicles.hpp
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml

Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml
2015-05-12 18:26:24 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
a49feee76b should have been defaultValue 2015-05-05 19:47:17 +02:00
Glowbal
cee83113d2 lets use proper module config for this 2015-05-05 19:44:56 +02:00
esteldunedain
a0923aa5c3 Tweak the position for rally point actions. Fix #837 2015-05-01 01:57:37 -03:00
commy2
2ae5538df5 change wrong strings 2015-04-30 22:46:08 +02:00
commy2
9c1b40f5a3 preparing for improved positions of action points 2015-04-15 16:40:20 +02:00
commy2
bf8f9b4818 all I need is a $ 2015-04-15 15:34:01 +02:00
commy2
6c4e50a98d localized names for rallypoints, auto assign slot of group leader at the start of the mission as JIP persistant rallypoint mover slot 2015-04-15 08:31:40 +02:00
commy2
4cdf61ab9e fix misc issues with rallypoints 2015-04-15 01:50:58 +02:00
commy2
f94b4befef initial commit 2015-04-13 13:04:23 +02:00
PabstMirror
98428c42f5 #291 - RemoveDeadBodiesDisconnected 2015-04-03 01:05:14 -05:00
PabstMirror
f64abcd583 Respawn - Module icon filenames 2015-03-12 00:12:19 -05:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Nicolás Badano
46b25e88c0 respawn: fixed actions and self_actions 2015-01-16 18:23:07 -03:00
jaynus
7622f3daea Fixed and working. 2015-01-13 17:32:27 -08:00
bux578
b8d0f52544 probably fixing config 2015-01-13 20:10:30 +01:00
bux578
67c3c7e7c3 core -> common 2015-01-13 16:29:35 +01:00
bux578
41f843514f 4 spaces 2015-01-13 15:38:17 +01:00
bux578
2074e200d5 icon path fix 2015-01-13 15:33:29 +01:00
PabstMirror
d85c05ffe3 syntax fixes 2015-01-12 03:31:31 -06:00
jodav
074acf631b remove " 2015-01-12 10:25:41 +01:00
jodav
8bc6aceeca postCBA 2015-01-12 10:20:50 +01:00