ulteq
f9d729c874
Scopes - Fix 'boreHeight' and 'baseAngle' MP synchronization ( #5917 )
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* Scopes - Unify 'getBaseAngle' & 'getBoreHeight' API
* Scopes - Fix boreHeight and baseAngle MP synchronization
* TODO: Cache the calculation or use publicVariables instead
* Cleanup unused GVARs
* Scopes - Cache getBaseAngle and getBoreHeight results
* Sync baseAngle/boreHeight
* Remove boreHeight/Angle caching
* Cleanup inv check
2017-12-15 10:22:31 -06:00
PabstMirror
a97dea896f
scopes - Fix base angle ( #5916 )
2017-12-15 10:25:00 +01:00
ulteq
b77c4d4667
Rangecard - Fixes broken bore height display ( #5907 )
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* Reverts the getBoreHeight API change from:91425f8576
2017-12-14 13:43:32 +01:00
ulteq
09c3187c21
Scopes - Adds simplified zeroing subsystem ( #5787 )
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* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00
ulteq
91425f8576
Scopes - Added new config entry to fix the iron sight zeroing
2017-11-21 23:57:07 +01:00
ulteq
aab09584b7
Scopes - Persistent zero adjustments ( #5753 )
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* Makes manual zero adjustments (advanced ballistics only) for each weapon & scope combination persistent across game restarts / mission restarts / weapon or scope changes.
2017-11-17 19:08:03 +01:00
ulteq
224e2cb777
Scopes - Take rail base angle into account
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* Removes fixed angular offsets from the zero angle calculation
2017-11-12 12:21:06 +01:00
PabstMirror
110bce763f
Fix intergrated scopes ( #4945 )
2017-03-08 19:31:26 +01:00
ulteq
3e0f85b4f1
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
ulteq
1f364da0df
Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights
2016-11-20 09:05:42 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
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* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
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* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
commy2
d037f00a92
fix forEachIndex capitalization
2015-11-30 17:25:16 +01:00
commy2
b3950bd7f0
fix forEach capitalization
2015-11-30 17:23:48 +01:00
Michael Braun
fb32bbf8de
Code cleanup of scopes module
2015-08-07 16:43:06 +02:00
ulteq
fee65cd56f
Overhauled the scope adjustment module:
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*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
bux578
b556097896
cbafyied scopes
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still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00