PabstMirror
97febbe574
Laser - Fix LST conditions ( #9472 )
2023-10-09 13:58:00 -03:00
amsteadrayle
0e2c7167a5
Medical GUI - Add keybind to show player's patient information display ( #9464 )
...
* Add keybind to show patient information display
* Return false
* Add fadeout delay and associated setting
* Switch to CBA setting rounding
* Change setting type to time
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fix incorrect behavior on repeated key presses
* Tweak setting name and description
* Tweak to prevent overlapping WUAE
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-08 17:34:51 -04:00
amsteadrayle
78bb0514d1
Medical GUI - Reformat injury list to clarify global vs. limb-specific information ( #9468 )
...
* Reorder injury list to clarify global vs. local
* Add non-issue entries and deemphasize with color
* Give non-issue color to "No injuries..." entry
* Hook up to string tables
* move bleeding above blood volume lost
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-10-07 12:25:41 -04:00
PabstMirror
7b32cb76f8
Interact Menu - Fix zeus cursor menu closing ( #9466 )
2023-10-06 19:39:11 -05:00
PabstMirror
e8d1695c83
Zeus - Show where trench will go ( #9462 )
...
* Zeus - Show where trench will go
* Update fnc_moduleLayTrench.sqf
2023-10-04 17:10:21 -05:00
PabstMirror
bd43c32334
Trenches - Terrain Trenching ( #9148 )
...
* Common - Use hashmap variable for canDig surfaces
* Update XEH_preInit.sqf
* Trenches - Terrain Trenching (simple blocks)
* Update fnc_canDig.sqf
* Update fnc_canDig.sqf
* Handle locality
* move code around, stringtable
* use third block for floor
* cleanup debug
* update includes, add tooltip
2023-10-04 14:21:50 -04:00
PabstMirror
98e189bfb4
Arsenal - Always show muzzle velocity even if not configured for AB ( #9457 )
2023-10-04 14:21:07 -04:00
PabstMirror
8143cdc1da
Medical AI - Add setting to replace gear for AI ( #9458 )
2023-10-04 14:19:10 -04:00
Grim
f088d9bfa1
General - uiNamespace
cleanup ( #9425 )
...
* fix clear trauma on stitch
* add compileFinal and move to hashmap
* add missin param
* fix captives
* explosives/medtreat
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-04 14:09:05 -04:00
PabstMirror
50fba4545f
Zeus - Fix bis_fnc_activateaddons
error in moduleCurator ( #9459 )
...
Close #9445
2023-10-03 08:08:04 -03:00
LorenLuke
a5a8b5387a
Laser - Add Individual Laser Code Digit Control ( #9434 )
...
* Initial Commit
* Use DIK Codes
* Update headers and dev code for new default frequency
---------
2023-10-02 12:29:38 -05:00
PabstMirror
3c9d7733e8
Medical Treatment - Fix grave digging ( #9455 )
2023-10-02 11:05:56 -04:00
PabstMirror
3626b37c01
Tagging - Fix stringtable ( #9456 )
2023-10-02 11:05:13 -04:00
Drofseh
8bf0772558
Medical Treatement - Add Grave Digging To Body Bags ( #9442 )
...
* add grave digging to body bags
* move buryBodyBag action to config, change grave ui icon to headstone
* improvements from code review
* switch direction check to man instead of bodybag, nominally allowing anything to be buried
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00
BrettMayson
66deb59037
Medical Treatment - Add event and setting for grave creation ( #9441 )
...
graves: event and setting for markers
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:31:38 -04:00
Grim
31a64a33b6
Compat SOG - Add explosives support to 1.3 mines ( #9450 )
...
* add fuse claymore
* add WP mines
* missing semicolon
* add dummy
2023-10-01 14:30:24 -04:00
Apricot
6429d0639f
Tagging - Add new colors and filled square tag ( #9443 )
...
* Adds yellow and white tags and filled square tag
Add:
Yellow Splay
White Splay
Filled Square tag for all colors
Change (and remove):
Remove color variations from the "X" strings and unify it.
Tweak some Japanese strings.
* tweak japanese
2023-10-01 13:43:03 -04:00
Drofseh
b9580a0349
Medical Treatment - Change isAwake check for grave digging to only apply to CAManBase ( #9451 )
...
* Move awake check for bodybag grave
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 13:42:07 -04:00
PabstMirror
38c79347ae
Misc - Config caplitzation fixes ( #9452 )
2023-10-01 12:09:02 -05:00
Marstruc
a8bd08136e
Medical Treatment - Add new Grave model ( #9444 )
...
* Added Grave model, swapped Grave classnames
* Change p3d name of Grave model
* Update addons/medical_treatment/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Updated grave model, textures, classname.
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 08:48:31 -04:00
Drofseh
dbf288851e
Medical Treatement - Don't allow conscious patients to be buried ( #9448 )
...
Don't allow conscious patients to be buried
2023-09-30 11:32:06 -04:00
Psycool
c49c5afcba
Fixed wrong strings ( #9446 )
...
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
2023-09-29 12:27:51 -05:00
Assanali Mukhanov
537487522f
Compat SOG - Add barrel swap for MGs and belt linking for drum magazines ( #9439 )
...
* Add barrel swap support to SOG MGs
* Set SOG MG drum mags as belts, allow belt linking
* Remove tracer mag configs
Since they inherit from the "normal" magazines, these config entries, indeed, seem pointless.
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Remove barrel swap from RPD and M1918
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-28 15:20:46 -04:00
Grim
8e464744a1
Medical - Increase pain from bullet-inflicted bruises ( #9438 )
...
increase bruise pain
2023-09-28 15:17:42 -04:00
Krzyciu
08d0bd09c4
Translations - Add Polish Translations ( #9437 )
...
* Translations - Add Polish Translations
When merged this pull request will:
**When merged this pull request will:**
- Add missing polish translations
- Fix spelling in existing translations
### IMPORTANT
- [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs ), please include your changes in this pull request so the documentation will appear on the [website](https://ace3.acemod.org/ ).
- [x] [Development Guidelines](https://ace3.acemod.org/wiki/development/ ) are read, understood and applied.
- [x] Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`.
* Update stringtable.xml
---------
2023-09-27 13:54:12 -05:00
Psycool
94ceed201c
Korean translation Updated ( #9436 )
...
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
2023-09-27 13:28:04 -05:00
PabstMirror
03332f0019
Prep 3.16.0 Build 70
2023-09-26 16:09:34 -05:00
Björn Dahlgren
5d2c6eb948
Medical GUI - Fix cross_grave.paa
building with pboProject ( #9435 )
2023-09-26 17:01:39 +02:00
BrettMayson
d2f5c2de02
Spearhead 1944 Compatibility ( #9292 )
...
* compat(spe): initial
* --changed csw/turrets
* disable spe disassemble
* csw: all mortars done
* more cleanup
* add missing hearing protection
* final cleanup
* goofed and removed too much
* ok all done
* formatting
* remove adt
* -+ updated frameworks
- Ballistics Framework Finished (Infantry Weapons)
- Wirecutter & Trench Framework Finished (Vests/Backpacks)
- Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord)
- Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble)
* formatting
* Require HEMTT v1.7.2
* cleanup tabs / formating
* Apply suggestions from code review
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
* split to subcomponents, fix ubcs
* swap has_include for skipWhenMissingDependencies
* fix explosives
* add pdumies for ww2
* Apply suggestions from code review
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* cleanup sten duplicate configs
* move hearing to macro
* fix macro repaclement
* Use `SUBADDON`
* Move `addonRootClass` to bottom of CfgPatches
* Relative includes
* move config macro includes to config.cpp
* comment off csw changes for now
* Update .hemtt/project.toml
---------
Co-authored-by: Coldfront15 <born2toot2@gmail.com>
Co-authored-by: Brett Mayson <brett@joinoffstreet.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-25 15:37:59 -05:00
Grim
cf4fe835c3
Repair - Fix adding actions for hitpoints with the same name ( #9430 )
2023-09-25 20:55:23 +02:00
Grim
ac29287542
Arsenal/Compat RHS - Improve support for RHS attachments ( #9386 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-25 18:36:46 +02:00
Fabio Schick
11bc2695f5
Captives - Blindfold captive units ( #9361 )
...
* Fixed typo
* Added "Blindfold Captive" interaction
* Changed comment readability as requested
* Better handling of captive goggle replacement
if the capturer's inventory cannot contain the captive's goggles, move them to the captive's inventory, if that also can't fit them, drop them on the ground.
* Removed extra new line
* Make "validBlindfolds" a CBA Setting
* Add remaining localizations
I speak German and Italian fluently and can also infer the proper sentence structure and conjugations in French/Spanish/Portuguese, the other eastern languages are completely foreign to me though and I have to trust Google/DeepL.
* Removed non-verified translations
* Use GVAR(blindfold) config entry
* Remove unused "_state" parameter
* Check if captive isn't already blindfolded before blindfolding
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* Added "remove blindfold" interaction
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* Correct Error Message
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Optimized duplicate code
* Apply suggestion to fix script_component includes
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-09-24 17:45:43 -04:00
Grim
aee47c9bc6
Medical - Add damage handling for explosive damage while inside vehicles ( #9246 )
...
* Add vehicle explosion handling
* Missing semicolon
* scale armor damage using passthrough
* add - to comment
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* improve condition
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
* fix damage sorting
* whitespace
* comment
* fix function header
* fix infinite armor when no item equipped
* modify condition & handling for vehicle explosion
* add vehiclehit woundHandler
* finalize
* add vehiclehit woundHandler
* finalize
* cleanup
* more cleanup
* name
* randomize hitpoints
* finalize
* don't scale structural damage
* fix undefined var
* remove _i
* fix script error, tone down scaling
* add AVD checks
* Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* nuke AVD crew damage handling
* get rid of aircraft crash lethality compensation
---------
Co-authored-by: James Woods <pterolatypus@gmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 15:58:59 -04:00
Drofseh
94f3b301e0
Medical Treatment - Add Grave Digging for Corpse Disposal ( #9276 )
...
* Add grave digging
* Update fnc_placeInBodyBagOrGrave.sqf
* Update fnc_placeInBodyBagOrGrave.sqf
* Update fnc_placeInBodyBagOrGrave.sqf
* Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Add setting to enable/disable
* improvements
- fix flipped bool in fnc_canDigGrave
- improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions
* fix typo in variable
* Apply suggestions from code review
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* add to XEH_PREP and fix event for non-local patient
* Add interaction to check name on headstone
* Update addons/medical_treatment/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Simplify Setting
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
* Make placeInBodyBagOrGrave more generic and use any grave class
* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update medical-treatment-framework.md
* Update docs/wiki/framework/medical-treatment-framework.md
Co-authored-by: jonpas <jonpas33@gmail.com>
* update docs
* Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf
* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf
* fix includes
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-24 15:57:08 -04:00
Mike-MF
6fd24c1455
Compat WS RealisticNames - XMS ( #9429 )
...
* Compat WS - XMS
* add modified original translations
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 14:56:04 -04:00
Grim
77a73aee71
Backpacks - Add extra condition for backpack checking ( #9428 )
...
Update fnc_isBackpack.sqf
2023-09-24 12:06:20 -05:00
Grim
bf6dc5a7a1
Backpacks - Code cleanup ( #9409 )
...
backpacks
2023-09-24 00:13:33 -04:00
PabstMirror
0d9bcdd708
Nightvision - Fix detecting if vehicle's turret has NVGs ( #9421 )
...
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-23 21:00:04 +02:00
PabstMirror
bd0dfe4b30
compat rhs - fix SUBCSTRING
and check_strings.py ( #9424 )
2023-09-23 12:40:48 -05:00
Mike-MF
b4940e6fa3
Cargo - Improve cargo space values ( #9418 )
...
Alter Cargo values
2023-09-23 13:08:28 -04:00
Mike-MF
ab6dd0164e
Compat WS - Realistic Names ( #9419 )
...
* Compat WS - Realistic Names
* use cba subcstring
* cleanup python
* Update script_macros_common.hpp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-23 13:07:52 -04:00
Grim
da60a1b39d
Medical Engine - Improve damage calculation for explosive-resistant armor ( #9216 )
...
* scale armor damage using passthrough
* add - to comment
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* improve condition
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
* fix damage sorting
* whitespace
* comment
* fix function header
* fix infinite armor when no item equipped
* cleanup
* more cleanup
* name
* don't scale structural damage
* add setting
* fix key name
* add cap to passThrough
* fix script error in setting
---------
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-23 13:07:06 -04:00
Grim
ec96cdf12c
Medical Treatment - Fix clearing trauma after stitch with multiple wounds ( #9420 )
...
fix clear trauma on stitch
2023-09-23 12:59:10 -04:00
PabstMirror
d8eb97f4ec
Tools - Fix configs for hemtt1.9.0 ( #9423 )
2023-09-23 11:37:41 -05:00
Grim
0ba67ea173
Optics - Add items to new vanilla rails ( #9410 )
2023-09-22 18:10:22 +02:00
PabstMirror
0b695be841
Laserpointer - Block switching to unsupported visible lasers ( #9416 )
2023-09-22 18:09:46 +02:00
Will/KJW
51e6134b71
Grenades - Improve flashbang sound ( #9415 )
2023-09-22 18:08:34 +02:00
Mike-MF
5eab95d984
Casings - Add Western Sahara Casings ( #9417 )
...
* Add WS Casings
* Minor formatting fix
2023-09-22 12:03:07 -04:00
Jasper
6f58830603
Common - Add lockInventory status effect ( #9402 )
...
Add lockInventory status effect
2023-09-22 12:02:09 -04:00
johnb432
11664b0040
Dragging - Improve featureCamera
handling ( #9389 )
...
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Different approach
* Updated to new script_component
* fix variable lookup
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00
Grim
37be6130f2
RHS Compat - Readd basic 5.56 suppressor to 5.56 muzzle slot ( #9412 )
...
bleh
2023-09-19 23:13:38 -04:00
Grim
bd4d1a7a50
IR Lights - Fix visible pointers for DBAL ( #9414 )
...
* fix dbal visible pointer
* fix dbal visible pointer
* remove unused macro
* tweak numbers, move define to single file
* change max range
2023-09-19 22:55:15 +02:00
Grim
b84a84c0ff
Laser Pointer - Use engine method for visible lasers ( #9411 )
...
* initial commit
* tweak numbers
* nuke framework
* cleanup JR
2023-09-19 15:29:13 -04:00
johnb432
748f9aff31
Dragging - Enabled dragging whilst limping ( #9379 )
...
Enabled dragging whilst limping
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-18 22:43:10 -04:00
BaerMitUmlaut
d6faac5881
Add IR Flashlights ( #6563 )
...
* Initial IR flashlight tests
* More experiments
* Rewrite using engine IR lights
* Rework ranges, fix bugs, add docs
* Fix uncommented DISABLE_COMPILE_CACHE
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Use baseWeapon instead of custom property
* Add baseWeapon to SPIR
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-17 09:32:39 +02:00
johnb432
a0dd4400e6
Cargo - Fix/Improve FUNC(paradropItem) ( #9399 )
...
paradropItem fixes
2023-09-14 17:54:06 -04:00
Grim
f7b520b56b
Markers - Fix issues with custom channels ( #9383 )
2023-09-13 05:05:42 +02:00
johnb432
7a3e5dd3e0
Dragging - Add config support for weight ignoring ( #9396 )
...
* Update fnc_initObject.sqf
* Update dragging-framework.md
2023-09-12 18:57:55 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
jonpas
7cbdb7f410
General - Use subcomponent macro (CBA 3.16.0) ( #9375 )
2023-09-12 20:40:38 +02:00
Pepijn Holster
ea783b6c7a
Advanced Ballistics - Fix _mapSize
sometimes 0 by using engine command ( #9394 )
...
Update fnc_initializeTerrainExtension.sqf
2023-09-12 13:04:06 -05:00
johnb432
119702a189
Zeus - Fix Group Side module ( #9388 )
...
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
Krzyciu
4a12f61352
Translations - Add Polish Translations ( #9391 )
...
Translation - Add Polish Translation
When merged this pull request will:
Add Missing Polish Translations
Fix Spelling in existing translations
2023-09-11 21:33:48 -05:00
PabstMirror
07ab8751a6
XM157 - Fix spin drift offset when using advanced ballistics ( #9392 )
...
xm157 - Fix spin drift calc when using ab
2023-09-11 20:44:25 -05:00
Nilia119
4ce6fcb3cc
Translation - Add German Translation ( #9390 )
...
Added German Translation
2023-09-11 20:37:20 -05:00
johnb432
5b1491278d
Dragging - Fix for #9385 ( #9387 )
2023-09-11 14:29:56 +02:00
Grim
de8940af9b
Medical Treatment - Add setting to rollover bandage effectiveness ( #8426 )
...
* use leftover bandage effectiveness on other wounds in same limb
variable naming
* Comments
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
* variable naming, fix part index check in findMostEffectiveWound
trace 4
* fix function header
* Account for multiple wounds in time calculation
* fix trace, remove systemChat
* update for hashmaps
* compile cache
* Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add bandage effectiveness setting
* stupid
* remove limit on bandageRemaining
* Update addons/medical_treatment/functions/fnc_bandageLocal.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Update fnc_getBandageTime.sqf
* Update fnc_bandageLocal.sqf
* fix header / debug
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-10 02:06:15 -04:00
PabstMirror
29ba42bfb5
Markers - Don't try to move poly-line markers ( #9381 )
2023-09-09 16:29:57 -05:00
Grim
56e905ab7a
Fire - Fix macro ( #9376 )
...
Update fnc_burnReaction.sqf
2023-09-09 02:24:41 -04:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness ( #8433 )
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* added chance of dropping weapon on unconsciousness
* Moved throwWeapon to common
* Fixed spelling error
* wording changes
* typo
* fix usgae in burn reaction
* Update addons/medical_status/stringtable.xml
* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf
* Update addons/medical_status/stringtable.xml
* move condition
* derp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume ( #9374 )
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* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var
* add variable for minimum blood volume
* change variable name
* update pain comment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
PabstMirror
f644e7516c
Compats - Make rest of compats auto load if mod present ( #9372 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-08 16:57:33 +02:00
PabstMirror
c163d6d53a
Laserpointer - Block laser attachments if setting disabled (CBA 3.16.0) ( #9346 )
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* Laserpointer - Block laser attachements if setting disabled
req https://github.com/CBATeam/CBA_A3/pull/1595
* Apply suggestions from code review
* Update addons/main/script_mod.hpp
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-07 14:05:24 -05:00
Grim
017e097ac4
Advanced Fatigue - Fix metabolic cost mass multiplier for walking ( #9368 )
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4 -> 2
2023-09-07 00:42:33 -04:00
Grim
c2ab5a24bc
Night Vision - Change Apex and Wide NVGs to Gen 4 ( #9369 )
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make Apex and Wide NVGs gen 4
2023-09-06 20:44:30 -04:00
PabstMirror
25b8fd6d54
Medical AI - Add setting to require items for treatment ( #9362 )
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* Medical AI - Add setting to require items for treatment
* all ivs
* invert setting
* Update addons/medical_ai/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* move item hash to preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:37:26 -04:00
Grim
f75d237d47
Tagging - Fix tagModel not being utilized for custom tags ( #9366 )
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fix tagModel
2023-09-06 12:20:04 -04:00
jonpas
576e6b7d55
Compat WS - Add No Uniform Restrictions subconfig ( #9365 )
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* Compat WS - Add No Uniform Restrictions subconfig
* Update addons/compat_ws/compat_ws_nouniformrestrictions/config.cpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:03:20 -04:00
Grim
99c7bea6fe
Compat GM - Make compat autoload when mod is present ( #9364 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00
PabstMirror
9d745da465
Compats - Use 2.14 skipWhenMissingDependencies
( #9363 )
2023-09-06 02:32:44 +02:00
Grim
aa107ed517
Medical - Add treating with items from vehicle inventory ( #9286 )
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* allow pulling items from vehicle inventory
* use vehicle items first
2023-09-05 11:20:56 -03:00
jonpas
938f421ac3
AI - Add automatic NVG equip/unequip ( #9313 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-05 16:20:06 +02:00
Mike-MF
5417a18d7f
Compat WS - Make compat auto load if DLC is present ( #9205 )
2023-09-05 16:19:09 +02:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine)
with 2.14 changes ( #9227 )
2023-09-05 16:14:42 +02:00
PabstMirror
03c3e74636
Maptools - Cleanup pre-2.14 compatibility code ( #9342 )
...
ref #9219
2023-09-05 10:38:38 -03:00
Will/KJW
e3d6d6cc4e
Fastroping - Remove 2.12 compatibility ( #9329 )
...
Update fnc_deployAIWaypoint.sqf
2023-09-05 10:37:56 -03:00
johnb432
c11e7690bf
Arsenal - Remove redundant fix for hand guns and binoculars with secondary muzzles ( #9305 )
...
Update fnc_onSelChangedRight.sqf
2023-09-05 10:37:02 -03:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components ( #8187 )
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* Add nomedical and norealisticnames components
* Add fire component disabling
* Make it work
* remove headlight skipping
* update preprocess syntax
* fix git screwup
* Apply suggestions from code review
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Grim
36f34ec551
Medical - Add 'Open (Backpack)' action to dead units ( #9239 )
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* add open bag interaction
* only add actions to uncon/dead
* improve assembly backpack check
* Fixes
* Removed test code
* move to postInit
* fix locality
* locality edge case
* Fix double actions on dead units
* improve comment
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 21:48:09 -04:00
Grim
e5a49f3acf
Compat RHS - Make compats autoload if mod is present ( #9294 )
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* autoload RHS USAF compat
* whoops
* fix filepatching builds
* pboProject pls
* add ONE semicolon.
* remove meta.cpp
* add AFRF, move stringtables
* add addon.toml
* stringtable validation
* change subconfig folder names for stringtables
* macros
* sigh
* macros
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add SAF compat
* missing file
* config brackets
* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* capitalization
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* fix double class
* gref and fastroping
* fix functions
* Update CfgVehicles.hpp
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
Filip Maciejewski
a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present ( #9204 )
...
* Move SOG compat to addons/
* Set component to skip loading when SOG not present
* Use skipWhenMissingDependencies for GRAD Trenches compatiblity
* Tools - Add SOG dlc launch config
* move trenches to sub config, handle grad with 2nd subconfig
* fix `Land_vn_b_prop_fueldrum_01` UBC
* use ifndef
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00
Björn Dahlgren
1a3bce1a23
Add compatibility mod for CSLA CDLC ( #8839 )
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* Add compatibility mod for CSLA CDLC
* Fix syntax issue
* Add open bolt property to machine guns
* Move to addons and update UBC
* Update addon.toml
* Update addons/compat_csla/CfgWeapons.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/compat_csla/CfgMagazines.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* split explosives to sub config
* ifndef
* reduce range on stinger backblast (is soft-launch)
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation ( #9226 )
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* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8439a931e4
Gunbag - Add check for weapon in virtual items on loadout set ( #9358 )
...
* add check for weapon in arsenal virtual items
* fix variable
Co-authored-by: BrettMayson <brett@mayson.io>
* add INFO
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:45 -03:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support ( #9353 )
...
* Update CfgWeapons.hpp
* Update XEH_preStart.sqf
* Update XEH_preInit.sqf
* Update fnc_canDefuse.sqf
* Update fnc_canDefuse.sqf
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_interactEH.sqf
* Update addons/explosives/functions/fnc_interactEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
Apricot
c1c1433c44
Translations - Improve and Add Japanese ( #9357 )
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* update japanese
* full-width to half-width
* more tweak
2023-08-31 11:24:35 -05:00
Grim
8f24884f73
Arsenal - Use regex matching for searchbars (multi-word searching) ( #9348 )
...
* use regex
* remove extra brackets
* add regex pattern, change refill condition
* add missing quote
* change pattern again
* bleh, we'll just go with this
* use pattern quote (thanks veteran)
* remove comment
* use escapeRegex function
* add regex to 3DEN attribute
2023-08-30 19:41:35 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex)
( #9355 )
...
* add function
* add source
2023-08-30 19:31:10 -04:00
Will/KJW
c88695fb82
Captives - Add modded cable tie support ( #9350 )
...
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update XEH_preStart.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update XEH_preInit.sqf
* Update fnc_doApplyHandcuffs.sqf
stray bracket
* Update addons/captives/XEH_preStart.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update fnc_canApplyHandcuffs.sqf
* Change to restraints
Update XEH_preInit.sqf
* Update XEH_preStart.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update CfgWeapons.hpp
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
PabstMirror
bee0362921
Hellfire - Add support for MELB hardpoint (1x) ( #9352 )
2023-08-30 12:44:43 -05:00