Commit Graph

53 Commits

Author SHA1 Message Date
Nou
53ad1adc71 Animations still fucked. 2015-05-15 17:22:43 -07:00
Nou
af7a681aaf Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
Conflicts:
	extensions/vd/base_vehicle.cpp
2015-05-14 00:22:18 -07:00
Nou
e5af159cdc Boop, animations should be working (direct is still not implemented). 2015-05-14 00:21:48 -07:00
jaynus
8ee499b7bc World positional and directional transformations based on game data. 2015-05-13 23:24:46 -07:00
jaynus
4a41f8b9e2 Red on all 3 axis. 2015-05-13 21:19:12 -07:00
jaynus
c0678927e3 Added mouse buttons and an origin line. 2015-05-13 21:11:34 -07:00
Nou
e23d59c2d3 Test model 2015-05-12 21:33:03 -07:00
jaynus
e22080db3a Reworked with test p3d.
Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.

Dynamic loading humbuggery.

Added: A3->Extension animation state sync framework done. Test cases for animations created.

Apply animation phases from game to test case render.

Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.

Rotation translation corrected.

Removed: Scale flipping, these should work now but they dont.

Debug logging, debug model.

Correct parameters to extension.

Stability fixes.

Animations nearly aligning correctly.

scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.

Add vehicle ID to animation state send.

cmake bullet integration from submodule.

WINVER forced for all builds.

More bullet + windows + cmake fun.

Remove LinaerMath.

Testing for nou.

typo

Fixed: Pathing bug.

Vehicle damage working set for Nou.
2015-05-12 16:37:01 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
91bd1e7c7b Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
d4a354d5b8 Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
jaynus
a21391fc7d dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection. 2015-05-10 12:02:35 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
cc36f3dbb9 Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
Nou
63e9f1dbea Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out. 2015-05-10 00:56:28 -07:00
jaynus
d3a1f6ce9b Bullet integration has been created as a submodule. 2015-05-09 13:44:08 -07:00
jaynus
860ccdc985 clear. 2015-05-09 13:39:56 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
jaynus
3e6c203655 size+1 2015-05-08 06:57:19 -07:00
jaynus
027a3dd4ac AB map tweaking. Just a bit of optimization and crash checking. 2015-05-07 12:52:19 -07:00
ulteq
13bc1e0058 Replaced deprecated airFriction calculation 2015-05-03 12:31:30 +02:00
ulteq
29fdd63432 Use the constants 2015-05-03 12:07:13 +02:00
ulteq
d07cb0e6ed Got rid of the newline braces 2015-05-03 11:51:30 +02:00
ulteq
e5a81bfe37 Deterministic random numbers for the transonic instability calculation 2015-05-03 11:46:30 +02:00
jaynus
717d7c874f Data chunking. Feature complete. 2015-05-02 15:28:40 -07:00
jaynus
bb429e7704 i hate @esteldunedain 2015-05-02 14:20:37 -07:00
jaynus
c192d7eadc Return version. 2015-05-02 14:18:42 -07:00
jaynus
433bb21ccc ACE clipboard extension to bypass clipboard limit of arma. Close #991 2015-05-02 13:13:24 -07:00
ulteq
3bfbf8b64e Got rid of the math include in the ab extension 2015-05-02 18:22:06 +02:00
KoffeinFlummi
984a1fe337 Rename breakLine to break_line 2015-05-01 02:14:23 +02:00
ulteq
ebbcb8e5e7 Fixed a rarely occurring calculation error. 2015-04-27 19:28:46 +02:00
jaynus
e96ba88351 count type correction. 2015-04-21 16:50:01 -07:00
jaynus
93bcf7e9a1 Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
Nicolás Badano
b86d148fe4 Merge pull request #304 from acemod/linearMenuExperiment
Add Optional List form for the Interact Menus
2015-04-18 11:22:41 -03:00
firefly2442
c81fa61f2e match to exact directory name (case-sensitive) 2015-04-14 22:34:58 -05:00
esteldunedain
6f4bb48489 Merge branch 'master' into linearMenuExperiment
Conflicts:
	addons/attach/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/magazinerepack/stringtable.xml
	addons/overheating/stringtable.xml
	extensions/CMakeLists.txt
2015-04-14 19:09:57 -03:00
jaynus
f85fc12fc8 string overflow fix, perf fix for pass-by-ref. 2015-04-14 14:24:50 -07:00
esteldunedain
3d4a94a264 Make the fcs extension compile without C++11 2015-04-12 00:42:58 -03:00
esteldunedain
df17df61f9 Improve the way lines are split 2015-04-11 23:39:06 -03:00
esteldunedain
d06e1b4a2a Break line extension 2015-04-11 22:22:19 -03:00
ulteq
b4e36b5fab Replaced TABs with 4 spaces 2015-04-11 22:24:32 +02:00
jaynus
2261225ad3 Extension moved into cmake, extensions rebuilt. 2015-04-09 09:52:57 -07:00
ulteq
b5b15ba591 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics 2015-04-08 21:29:17 +02:00
jaynus
3f84a08494 Update FCS iteration limit for accuracy over range. 2015-04-08 12:09:11 -07:00
ulteq
96ba28afa3 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics 2015-04-07 20:34:21 +02:00
esteldunedain
b20f3e5b81 Fix for the fcs 2015-04-06 18:43:32 -03:00
esteldunedain
b8c493a495 Merge branch 'master' into AdvancedBallistics 2015-04-05 19:05:12 -03:00
ulteq
19bbc164b1 Added the AdvancedBallistics dll extension source code 2015-04-05 22:16:51 +02:00
jaynus
1ae6f2daba Why doesnt flummi's work? 2015-04-03 15:41:29 -07:00