PabstMirror
ff5eb34e10
Interaction Menu - Only compile self actions when needed ( #6792 )
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* Interaction Menu - Only compile self actions when needed
* Update XEH_clientInit.sqf
* fix spellling
* format/comments
* Don't compile actions on headless servers
* Update addons/zeus/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-31 19:25:16 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
3d31b6395c
Interaction Menu - Ability to modify icon color ( #6290 )
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* Add ability to modify icon color
* Add config support for icon color
2018-05-31 10:57:46 -05:00
PabstMirror
df7aa38a7a
Allow inheritance for addActionToClass ( #4272 )
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* Allow inheritance for addActionToClass
* Update Headers
* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
PabstMirror
f676e6d9c9
Add some more typeNames replacements
2015-11-27 21:23:27 -06:00
Michael Braun
77e62946ae
Updated parameterization in Interact_menu module.
2015-08-05 00:47:18 +02:00
PabstMirror
d2fdeb5e96
Allow Skipping LOS Check (Because of doors)
2015-05-02 00:13:09 -05:00
esteldunedain
324b9510e3
Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
2015-05-01 01:56:39 -03:00
PabstMirror
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
esteldunedain
bdd3422150
Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
2015-04-16 23:53:54 -03:00
Tachii
dd09cc4d06
Update fnc_createAction.sqf
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typo
2015-04-16 00:57:15 +03:00
PabstMirror
95a9daf18b
Minor Header Correction
2015-03-28 19:08:25 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
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- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
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- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00