Commit Graph

30 Commits

Author SHA1 Message Date
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Broström.A | Evul
b514541bec Safemode - add public setWeaponSafety function (#7092)
* Create fn_safeWeapon.sqf

* Update XEH_PREP.hpp

* Adjustments to script to meet demands 

not tested

* adjustment according to review

* minor adjustments

* Update fn_safeWeapon.sqf

* Rename and adjustments

* Adjustments

* Fixed typo

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fixed missing param in exsample

* Test fixes

* Update addons/safemode/functions/fnc_setWeaponSafety.sqf

Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-10-07 20:19:04 -05:00
pterolatypus
06a0f30a05 Removed a redundant conflict-check in fnc_lockSafety (#7189) 2019-10-07 20:07:14 -05:00
Dystopian
2ff614c3a2 Safe Mode - Fix disabled laser on safety switch (#6639)
* Fix disabled laser on safety switch

* Add workaround for switching to primary weapon

* Add UGL check
2019-03-12 11:26:20 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
0cdb2ce238 Increase max weapon index for large modsets (#5054) 2017-05-12 13:12:39 -05:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
commy2
73d5b3c77b relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
a8228f60c2 fix configFile capitalization 2015-11-30 17:23:02 +01:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
commy2
50046decf3 Code Cleanup SafetyMode 2015-09-27 08:28:55 +02:00
Michael Braun
eaae6dfb7d Replaced padding chain with params defaults 2015-08-14 11:43:36 +02:00
Michael Braun
2bbf631e71 Fixed missing semi-colon in safemode. 2015-08-14 11:39:22 +02:00
Michael Braun
4babfa0bf8 Fixed missing return value description in safemode module 2015-08-11 17:56:46 +02:00
Michael Braun
42e7340b79 Code cleanup of Safemode module 2015-08-11 16:50:05 +02:00
Glowbal
c75ae71adf Merge pull request #1497 from acemod/Fix-PlayFiremodeChangedSound
Fixed find file extension in playChangefiremode
2015-06-06 21:39:34 +02:00
Glowbal
9bbeb7183e Fixed find file extension in playChangefiremode 2015-06-04 10:39:43 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
PabstMirror
437db22ab8 #1364 - Prevent script error if bad muzzle 2015-05-22 23:38:16 -05:00
SAM
bed35b1ac8 Fixed safemode module indentation 2015-05-15 15:41:41 +02:00
SAM
ca17e71200 Safemode macro cleanup 2015-05-15 10:06:11 +02:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Nicolás Badano
9247bb3411 safemode: port 2015-01-17 17:32:34 -03:00
Nicolás Badano
7c41eb04e9 AGM_SafeMode pre CBA 2015-01-17 17:01:47 -03:00