PiZZAD0X
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13193d3e6d
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Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
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2019-01-20 10:23:24 -06:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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PabstMirror
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af6b084ba3
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Don't allow carrying with injured legs
Fix #2644
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2016-01-28 23:05:55 -06:00 |
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PabstMirror
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d9eafbdf0f
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Privates / Headers
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2016-01-28 12:52:53 -06:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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commy2
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2fe142032e
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rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
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2015-09-26 03:16:55 +02:00 |
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jokoho48
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79cf8dd98e
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Fixing Some Spelling
Remove Some forgotten Commands
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2015-08-09 15:20:50 +02:00 |
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jokoho48
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323832474f
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Code cleanup of Dragging module
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2015-08-09 14:53:13 +02:00 |
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Glowbal
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8d358f3ab5
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can only carry/drag units that are not in a vehicle
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2015-04-30 20:44:59 +02:00 |
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Glowbal
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0ab25a2866
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fixed #659
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2015-04-21 21:41:00 +02:00 |
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Glowbal
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d94943a9ff
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getting hitpoint damage on non existing hitpoint returns type instead of bool
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2015-04-09 21:38:35 +02:00 |
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Glowbal
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093d340ee7
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Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
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2015-04-09 21:23:10 +02:00 |
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Glowbal
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2b9afcbb6c
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Now supports unconscious state fully
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2015-04-04 20:37:25 +02:00 |
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commy2
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749352f0a8
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animations, onUnconscious events
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2015-03-24 19:07:39 +01:00 |
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commy2
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0bc7811912
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don't drag or carry dead objects
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2015-03-18 15:52:34 +01:00 |
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commy2
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75548e21d9
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add carry objects
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2015-03-17 15:42:25 +01:00 |
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