Glowbal
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67370f3340
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Handles waking up
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2015-04-30 20:49:38 +02:00 |
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Nou
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7c857a5a7e
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Make sure load spawns the function, not calls it.
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2015-04-25 00:52:51 -07:00 |
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Nou
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c8e6e7018c
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Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission.
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2015-04-25 00:49:47 -07:00 |
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commy2
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ea368511b7
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ace extensions class for modularity
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2015-04-20 18:48:58 +02:00 |
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commy2
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14214090dc
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manual merge
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2015-04-20 18:22:17 +02:00 |
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commy2
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c9a2505031
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Merge pull request #755 from acemod/fixoptics2
Fix for PIP scopes, fix #547
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2015-04-19 07:46:41 +02:00 |
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jaynus
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dccc869a6a
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Merge pull request #753 from acemod/fixSettingsLocalization
Fix settings localization is done by the server instead of client
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2015-04-18 20:09:56 -07:00 |
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commy2
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7ac7bc3f29
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eventhandler for creating and deleting cameras
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2015-04-18 22:06:42 +02:00 |
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jaynus
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f5705a91e6
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oops.
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2015-04-18 12:04:48 -07:00 |
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Glowbal
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54a70f26b1
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Moved to own function.
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2015-04-18 20:06:01 +02:00 |
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jaynus
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93d03b404f
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JIP Sync events complete.
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2015-04-17 19:26:27 -07:00 |
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jaynus
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da09b74fe4
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Don't JIP check server side, but still have it fire for HC.
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2015-04-17 18:27:35 -07:00 |
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jaynus
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8fa0c91632
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Added PlayerJIP event, handled full requests on JIP.
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2015-04-17 18:23:26 -07:00 |
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commy2
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708a2aa374
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check if ddls are present on mission start
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2015-04-18 01:44:53 +02:00 |
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jaynus
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2be38c493c
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ACE JIP synchronized event infastructure.
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2015-04-17 10:21:41 -07:00 |
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commy2
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54f29d75f5
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functions to mute unit
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2015-04-12 10:05:49 +02:00 |
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commy2
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e27c91710c
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Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c .
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2015-04-04 16:26:32 +02:00 |
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jaynus
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6864529d9c
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Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
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2015-04-02 16:20:22 -07:00 |
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PabstMirror
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ec59397e4f
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Fix playerTurretChanged event
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2015-04-02 11:15:31 -05:00 |
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Nicolás Badano
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1def2bd2b4
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Fix bugs with interaction with vehicles and passengers
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2015-03-31 18:09:29 -03:00 |
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commy2
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66c026d4a0
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refueling the uav didn't work on UAVs local to server or HC
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2015-03-28 00:30:51 +01:00 |
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commy2
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53a61eb001
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
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2015-03-24 20:10:11 +01:00 |
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commy2
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749352f0a8
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animations, onUnconscious events
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2015-03-24 19:07:39 +01:00 |
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commy2
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941d98a88d
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disable all self actions inside vehicles on default
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2015-03-24 16:45:10 +01:00 |
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commy2
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bdc60c074a
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cleaning up in common
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2015-03-24 16:01:53 +01:00 |
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commy2
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4ea6b91e47
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use eventhandlers instead of PFH
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2015-03-18 15:42:33 +01:00 |
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commy2
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ac8ff45d44
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lock / unlock events
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2015-03-18 11:29:58 +01:00 |
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commy2
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ab39608e4d
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change height when carrying, fix most cases of floating objects
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2015-03-18 01:36:56 +01:00 |
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commy2
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6d868d1bd1
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fix collisions when releasing, fix crate fliping in buildings
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2015-03-17 11:44:41 +01:00 |
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commy2
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27404fed1b
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function to drop object, fix position event
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2015-03-16 19:25:29 +01:00 |
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commy2
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2744f46bd2
|
spelling
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2015-03-15 16:12:37 +01:00 |
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commy2
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b5f307919e
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replace canInteract with canInteractWith
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2015-03-15 13:00:10 +01:00 |
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commy2
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4dab0b73d5
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add conditions on post init
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2015-03-15 09:26:16 +01:00 |
|
Glowbal
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37031b5002
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Replaced execRemoteFnc by ACE event system
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2015-02-24 18:10:40 +01:00 |
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Nicolás Badano
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ff5c5a5bac
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scopes: Code cleaned up, removed spawns, added standard headers.
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2015-02-10 01:22:10 -03:00 |
|
Nicolás Badano
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1b9d0aa635
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ACE_Settings: do not load client settings on dedi servers or HC
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2015-02-08 18:29:49 -03:00 |
|
Nicolás Badano
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658f30b9a2
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ACE_Settings: various fixes
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2015-02-03 02:37:13 -03:00 |
|
Nicolás Badano
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2c0d2013d4
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ACE_Settings: Added a function to change settings on runtime (e.g. for modules)
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2015-02-03 01:45:04 -03:00 |
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Nicolás Badano
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99cf0a75ee
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Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings
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2015-02-03 00:45:29 -03:00 |
|
Nicolás Badano
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37199f2ba2
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Load client setable settings from profile
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2015-02-02 21:14:16 -03:00 |
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PabstMirror
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9a616a85fc
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VehicleSetFuel event
setFuel says it needs to be local, so switching to event.
Put event in common
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2015-01-28 14:38:04 -06:00 |
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Glowbal
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c57cf88965
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Merge pull request #85 from KoffeinFlummi/cse_medical_port
PORT: CSE Medical
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2015-01-27 17:06:22 +01:00 |
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Nicolás Badano
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33485f6d3f
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common: remove AGM key handling routines and remaining stuff from AGM options menu
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2015-01-24 15:32:06 -03:00 |
|
Thomas Kooi
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8d34f98909
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Moved relevant functions from common to medical.
Removed unnecessary event function.
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2015-01-24 17:18:38 +01:00 |
|
Thomas Kooi
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bbf9ce61f0
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Changed QGVAR(isDead) to ACE_isDead
Minor improvements to debug function
|
2015-01-21 15:52:11 +01:00 |
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commy2
|
97ee63a349
|
getting PFH to work on briefing screen, review
|
2015-01-19 17:47:52 +01:00 |
|
Glowbal
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b80cec4c18
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Merge pull request #45 from KoffeinFlummi/csePort_fixed
Port from CSE Common.
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2015-01-18 20:12:18 +01:00 |
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commy2
|
e67602d76e
|
port movement
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2015-01-18 06:45:28 +01:00 |
|
Thomas Kooi
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781ebaca95
|
Changed StateUnconscious to "ACE_isUnconscious"
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2015-01-17 14:13:37 +01:00 |
|
Thomas Kooi
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a8e257f7ab
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Changed setDead to no longer use spawn.
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2015-01-17 13:35:15 +01:00 |
|