jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
ulteq
d8b461db91
Enabled wind deflection for grenades and vehicle gunners:
...
*Added a new module option to disable WD for vehicle gunners
*Fixed enabled setting not being initialized
2015-04-18 21:17:37 +02:00
ulteq
9057edb1e2
Added a new module option for wind deflection:
...
*enabled - true/false
2015-04-18 11:10:05 +02:00
ulteq
aeffc55859
Added missing privates
2015-04-16 18:52:48 +02:00
ulteq
defe46b769
Added new PFH abort condition (velocity < 100 m/s)
2015-04-16 17:30:50 +02:00
ulteq
c8aa3032fe
Added some sanity checks to the module setting initialization
2015-04-13 12:54:06 +02:00
ulteq
8f2261acdd
Removed debug output
2015-04-12 16:19:39 +02:00
ulteq
9fd19563a3
Fixed several syntax errors
2015-04-12 12:52:13 +02:00
ulteq
85a7bea42b
Added wind deflection module settings:
...
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
2c4c6763c3
Removed deprecated CSE code (EnableForAI module option)
2015-04-10 19:02:32 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
...
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
96ba28afa3
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-07 20:34:21 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
Nicolás Badano
d65a740b7a
WindDeflection using ace_settings
2015-02-03 17:47:25 -03:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
Thomas Kooi
27798fbe8f
Minor optimizations
...
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00