Commit Graph

3195 Commits

Author SHA1 Message Date
ulteq
5ed7cee6fd Fixed a copy&paste typo 2015-04-26 09:22:04 +02:00
KoffeinFlummi
9a8dd5ee41 Merge branch 'patch-4' of https://github.com/ruPaladin/ACE3 into russian-merge
Conflicts:
	addons/medical/stringtable.xml
2015-04-26 01:03:29 +02:00
KoffeinFlummi
9ac662ea7c Lowercase curator ammo frag entries 2015-04-26 00:01:48 +02:00
KoffeinFlummi
59bdc23a95 Merge branch 'master' into curatorFragmentation 2015-04-25 23:55:29 +02:00
PabstMirror
ca980379c8 Minor captive cleanup 2015-04-25 16:03:21 -05:00
PabstMirror
898d6c74a8 #854 - No canInteractWith check for Ace_MainAction
Was preventing subactions from showing.
2015-04-25 16:02:59 -05:00
ulteq
ca6a559557 Fixed a typo 2015-04-25 21:18:09 +02:00
Felix Wiegand
057c060212 Merge pull request #822 from acemod/frag-lowercase
Convert frag config entry names to lowercase
2015-04-25 20:46:59 +02:00
Felix Wiegand
dc7c7fcaf5 Merge pull request #811 from gienkov/master
PL translation
2015-04-25 20:46:47 +02:00
PabstMirror
2d3606302f Merge pull request #464 from acemod/fixFiredNear
Hearing: Fix firedNear not working in vehicles
2015-04-25 13:34:18 -05:00
Felix Wiegand
6b5fa25ba9 Merge pull request #334 from acemod/mk6tweaks
Vanilla Mortars - Rangetables/Tweaks
2015-04-25 20:27:20 +02:00
ulteq
78eba4e703 Moved weather randomization back to postInit 2015-04-25 18:56:55 +02:00
ulteq
71df545d52 Improved the Mk248 muzzle velocity shift table 2015-04-25 18:30:58 +02:00
PabstMirror
f0477b8e95 Make PARAM/Explode_X faster
skips the IS_ARRAY check normaly found in EXPLODE_1_SYS
2015-04-25 10:25:08 -05:00
ulteq
4a8153b757 Replaced EXPLODE_4_PVT macro inside of ABs PFH 2015-04-25 17:19:43 +02:00
Nicolás Badano
74867230d6 Merge pull request #853 from acemod/cacheparsetext
cache ctrlSetStructedText parseText
2015-04-25 10:54:15 -03:00
esteldunedain
fc49814689 Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches 2015-04-25 10:52:52 -03:00
Glowbal
8d12f57d0f Merge pull request #687 from acemod/streamlinedBasicDiagnosis
Streamlined basic diagnosis
2015-04-25 15:19:29 +02:00
Grzegorz
3427bc5bbb Update stringtable.xml 2015-04-25 14:37:03 +02:00
Grzegorz
a7e1d1c1c8 Update stringtable.xml 2015-04-25 14:36:53 +02:00
Grzegorz
f3d360d3d8 Update stringtable.xml 2015-04-25 14:36:42 +02:00
commy2
b7763331d6 the index 2015-04-25 14:34:09 +02:00
ulteq
eca7657ffa Removed a bunch of obsolete code:
*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
commy2
73b17efa2f cache ctrlSetStructedText parseText 2015-04-25 13:28:21 +02:00
ulteq
b053a641d9 Improved bullet trace visibility check 2015-04-25 13:15:54 +02:00
ulteq
d8eee168aa Improved onlyActiveForLocalPlayers abort condition check:
*Fixed alwaysSimulateForSnipers abort condition
2015-04-25 12:59:26 +02:00
Glowbal
6799903e4b Also display different color for advanced 2015-04-25 12:45:04 +02:00
ulteq
2d14ae61f9 Simplified muzzle velocity shift calculation:
*Also added some missing privates
2015-04-25 12:36:04 +02:00
Glowbal
1415adc2bd removed local diagnose action. Added localization 2015-04-25 12:35:07 +02:00
Glowbal
4cef2a1fa4 Merge branch 'master' into streamlinedBasicDiagnosis 2015-04-25 12:12:24 +02:00
ulteq
d414e5a3a1 Removed unused define 2015-04-25 12:08:31 +02:00
ulteq
6fdaf4c400 Completely removed the SQF version of the advanced ballistics PFH 2015-04-25 10:59:48 +02:00
ulteq
f645672281 At least set GVAR(extensionAvailable) to true 2015-04-25 10:38:28 +02:00
Nou
7c857a5a7e Make sure load spawns the function, not calls it. 2015-04-25 00:52:51 -07:00
Nou
c8e6e7018c Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission. 2015-04-25 00:49:47 -07:00
Grzegorz
aa0b1ecba0 PL translation fix 2015-04-24 21:35:20 +02:00
PabstMirror
3b9b09a7af UpdateFiringTable-ChangesFromWeather 2015-04-24 13:26:09 -05:00
Glowbal
7dc8a08b89 Replaced _currentshooter by _this
Fixes script error `Error Undefined variable in expression: _currentshooter`
2015-04-24 20:03:04 +02:00
commy2
e207a11851 fix: Cannot zero when looking through optics of static weapons and vehicle mg/gmg, fix #836 2015-04-24 19:02:29 +02:00
ulteq
b405f17df2 Added missing ; 2015-04-24 17:19:18 +02:00
ulteq
6361bda3e9 Removed unused function 2015-04-24 13:01:11 +02:00
ulteq
eb88f94cf7 Removed unused privates 2015-04-24 11:53:06 +02:00
ulteq
b3bf44fa1e Code cleanup 2015-04-24 10:58:55 +02:00
ulteq
b3f4bf306d Moved the global weather controls into preInit 2015-04-24 10:46:33 +02:00
ulteq
66e4c742b4 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-24 10:25:47 +02:00
ulteq
062aeae6e6 Fixed several bugs in the rain simulation:
*Added missing rain initialization based on overcast value
*Added proper fade out when the overcast changes from >=0.7 to <0.7
*Removed duplicate code
2015-04-24 10:25:31 +02:00
ulteq
50546646fa Added missing rain_period_count reset to 0 2015-04-24 10:05:13 +02:00
ulteq
5a90ef6207 Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module:
*Removed duplicate debug output
2015-04-24 10:03:48 +02:00
ulteq
709fdcdd08 Merge pull request #821 from Brisse89/master
Added realistic tracer burn times for several ammo types
2015-04-24 08:28:43 +02:00
Glowbal
0146439925 increasing the text box height #834
Temporary solution until we get something properly done.

Ideally we would calculate the height of the box through the amount of characters. For that we would need a font with a consistent width across each character, or figure out the width for each character ourselves.
2015-04-24 07:46:01 +02:00