jonpas
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03e923aa68
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Cleanup Function Headers titles
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2016-06-18 11:50:41 +02:00 |
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commy2
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467075ad67
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replace timePFH with CBA_missionTime
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2016-03-02 11:01:39 +01:00 |
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esteldunedain
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dc7c4ff4fd
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Increase the jam chance of all weapons at high temperatures
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2016-02-20 20:26:30 -03:00 |
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esteldunedain
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5aa763f0c6
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Apply the ufeh to ACE_Overheating
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2016-02-06 17:59:54 -03:00 |
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esteldunedain
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9d13cc6f60
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Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments.
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2016-01-20 15:19:46 -03:00 |
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esteldunedain
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19ccf52425
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MRBS to mrbs
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2016-01-20 12:05:35 -03:00 |
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esteldunedain
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6b4b8b707c
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Prefix new configs for consistency
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2016-01-20 11:42:05 -03:00 |
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esteldunedain
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2f7cac68a5
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Small fixes
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2016-01-20 10:59:58 -03:00 |
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esteldunedain
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9bcabd081b
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Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off).
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2016-01-19 17:24:01 -03:00 |
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esteldunedain
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0313e7b322
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Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately
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2016-01-19 17:03:47 -03:00 |
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PabstMirror
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415402b5ad
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Cleanup and debug
Fix missing weapon configs
Fix Dispersion (Radians / Degrees)
Fix comment
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2015-12-28 16:08:32 -06:00 |
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PabstMirror
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42b350a40c
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Cache Weapon Configs
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2015-12-28 16:04:56 -06:00 |
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PabstMirror
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e587a6e6e3
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Modernize code
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2015-12-28 16:04:56 -06:00 |
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esteldunedain
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f132955d9f
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Reenable refraction fx but make it optional for the moment.
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2015-12-28 16:04:55 -06:00 |
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esteldunedain
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d001131314
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Tweak and optimize the smoke effect to increase smoke and reduce performance impact
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2015-12-28 16:04:54 -06:00 |
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ulteq
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a1ee99cc8a
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Remove debug code
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2015-12-28 16:04:53 -06:00 |
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ulteq
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0a27c309cb
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Added missing variable definitions
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2015-12-28 16:04:52 -06:00 |
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commy2
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f83206353d
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jamming
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2015-12-28 16:04:52 -06:00 |
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Nicolás Badano
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ac67e45098
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overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
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2015-12-28 16:04:51 -06:00 |
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