jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
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Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
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Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
BaerMitUmlaut
e125911c3b
Added blockEngine status effect
2016-05-03 20:52:43 +02:00
PabstMirror
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
esteldunedain
aad79eda85
The dead shouldn't interact (it's not TWD)
2016-03-12 10:06:45 -03:00
jonpas
b47b887a21
Fix event name already being used
2016-03-06 16:20:16 +01:00
jonpas
ae3a41e6d8
Move common event handlers closer to their counterparts
2016-03-06 02:38:05 +01:00
jonpas
881eaf951a
Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local
2016-03-05 18:07:07 +01:00
PabstMirror
eb08149946
Merge branch 'master' into doAnimEvents
2016-02-22 12:27:07 -06:00
commy2
f43e88ff25
replace zeusDisplayChanged with DisplayLoad event
2016-02-21 22:16:12 +01:00
commy2
e9808bf20b
remove unused PFH check
2016-02-21 20:42:06 +01:00
commy2
5e486869c0
replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help)
2016-02-21 20:26:30 +01:00
PabstMirror
cb33666091
ObjectEvent Func, swap execRemoteFnc in doAnim
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#3370
2016-02-21 11:08:07 -06:00
esteldunedain
88eae19646
Replace execRemoteFnc in ace_medical
2016-02-17 22:54:43 -03:00
PabstMirror
7e84a9d9b0
Add getter, readd old public funcs, add blockSprint
2016-01-19 09:39:06 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
commy2
abf516aeb1
manual merge
2016-01-06 15:57:09 +01:00
PabstMirror
586449eef9
Merge pull request #3084 from acemod/cbaZeusIntegration
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CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
72fe95c797
Add "isNotInZeus" to canInteractWith
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Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f
Remove Keybinds/Events for Zeus now handeld in CBA
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Close #2937
2015-12-30 01:07:55 -06:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00