77e62946ae
Updated parameterization in Interact_menu module.
2015-08-05 00:47:18 +02:00
5e80f9d8d3
Merge branch 'master' into userActionPrototype
2015-07-01 15:04:40 -05:00
4a8344e1a4
Merge branch 'master' into userActionPrototype
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
addons/interact_menu/stringtable.xml
extensions/CMakeLists.txt
2015-06-13 15:05:57 -05:00
951f9d32c3
Allow interaction menu while sitting
2015-06-09 16:04:37 +02:00
9fbf256acd
Merge branch 'master' into macroSTR
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Conflicts:
addons/hearing/functions/fnc_putInEarplugs.sqf
addons/interact_menu/ACE_Settings.hpp
2015-06-04 17:13:09 +02:00
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
ab31891b8d
runOnHover can now be CODE
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Expanded render, compileMenu, compileMenuSelfAction so runOnHover can be
CODE
2015-05-28 18:16:05 +02:00
08aeda11df
Merge branch 'master' into userActionPrototype
2015-05-27 12:33:20 -05:00
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
d2eb08594b
Merge branch 'master' into fixUAVandInteractionInhert
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Conflicts:
addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-05-27 00:36:43 -05:00
22b83826f0
Bandaid for #1281 , until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway)
2015-05-20 17:15:25 +02:00
3daec7d98d
Fix UAV and Interaction Compile Inheritance
2015-05-17 13:51:59 -05:00
d2fdeb5e96
Allow Skipping LOS Check (Because of doors)
2015-05-02 00:13:09 -05:00
324b9510e3
Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
2015-05-01 01:56:39 -03:00
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
bdd3422150
Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
2015-04-16 23:53:54 -03:00
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
84bf44e026
Refactoring of interact_menu:
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- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
acd3ca0d56
Interact menu:
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- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
898476fc2f
no target in self actions
2015-03-15 16:45:06 +01:00
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00
f12e4ab751
Add the runOnHover parameter
2015-03-11 00:37:59 -03:00
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
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- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
310710b6e2
Major plumbing upgrades on interact_menu:
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- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00