Glowbal
0a2679846c
Changed: morphine works 15 minutes
2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f
Made atropine less effective
2015-05-20 17:15:23 +02:00
Glowbal
82260e5090
Changed: Made Morphine suppress more pain
2015-05-20 17:15:23 +02:00
Glowbal
2b1468db24
Added pain suppression instead of removal
2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1
fixed missing parameters for non local unit
2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d
Added force unconscious parameter #1205
2015-05-20 17:15:21 +02:00
Glowbal
6439bf4e3a
Adjusted item mass #1226
2015-05-20 17:15:20 +02:00
Glowbal
808bb6d048
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589
fixes #1155
2015-05-20 17:15:19 +02:00
jaynus
d57b93c1a4
woops. tabs. path.
2015-05-20 17:15:19 +02:00
jaynus
5b5ea907d2
Custom fonts for ACE.
2015-05-20 17:15:18 +02:00
ulteq
10df66f218
Merge pull request #1312 from acemod/scopeIncrement
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Elevation and windage can now have different adjustment increments:
2015-05-20 10:20:22 +02:00
ulteq
c81446400c
Grammar
2015-05-20 10:14:10 +02:00
ulteq
28c8aba9bd
Added missing !
2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a
Reorder/Rewrite of some advanced ballistics module options:
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* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
458daad5bb
Elevation and windage can now have different adjustment increments:
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* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
jaynus
c4393862aa
Merge pull request #1293 from acemod/nametagFireteamColors
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Add assignedTeam color propagation to nametags from the leader
2015-05-19 09:19:48 -07:00
jaynus
6eec702263
Added isNull check wrapper to nametag color propagation.
2015-05-19 09:19:03 -07:00
PabstMirror
4d877196e4
Missing Parenthesissies
2015-05-19 00:36:54 -05:00
Glowbal
572b46a473
fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
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Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
PabstMirror
c4e5e9a7ac
#1298 - Reset handcuffs on respawn
2015-05-18 22:02:50 -05:00
ViperMaul
0a743d847c
Set version number to 3.0.1
2015-05-18 15:42:53 -07:00
Glowbal
5b65d4117d
fixed wrong macro for addEventhandler
2015-05-18 23:02:46 +02:00
Glowbal
539ed2dc79
Fix debug message and prevent Instant death inside vehicles
2015-05-18 22:22:57 +02:00
PabstMirror
559f3cbd0f
#1171 - Safe get variables if settings not defined
2015-05-18 21:34:57 +02:00
esteldunedain
fc5c529772
Fixed object actions not working
2015-05-18 21:34:39 +02:00
esteldunedain
0d0347d3fa
Bandaid for #1281 , until we properly solve unreliable init handlers.
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1- Menus for CAManBase are precomputed on preInit
2- Class action menus for all men are supposed to be equal to those of CAManBase
Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway)
2015-05-18 21:34:29 +02:00
PabstMirror
8b4cc835d8
#1181 - Reset BFT_markers array each time
2015-05-18 21:34:17 +02:00
Glowbal
771b62ed04
Fix medical vehicle return value
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Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54
re-add brackets
2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c
fixed incorrect private var name
2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a
consistent usage of brackets
2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec
Use PFEH array instead of setVariable
2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603
Start vital tracking after treatment
2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49
Calculate vitals interval on first run
2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d
fixes #1195 units do not display injuries
...
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c
fixes #1155
2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8
Change to execNextFrame.
2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4
Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112
2015-05-18 20:59:56 +02:00
jaynus
98df03ca27
Changed: checkFiles extension check prints version returned by extension
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Changed: Build changed to SSE2 instead of defaulting to AVX.
2015-05-18 20:59:00 +02:00
VKing
1cab51156a
Made better with Pabstology (tm)
2015-05-18 20:58:16 +02:00
VKing
5c7e59fd29
Hacked order to fix order of comanche zoom levels
2015-05-18 20:58:03 +02:00
jaynus
d8b4b53b80
Added: Monitor 5sec interval to propegate assignedTeams from leader, allowing team colors to be assigned by the team leader and show in the group. Uses vanilla team assignment. Closes #1279
2015-05-18 08:31:29 -07:00
ulteq
3c5eac96ea
Merge pull request #1261 from acemod/ModuleSettings_AB_WD
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Added a new module option for advanced ballistics:
2015-05-18 13:39:21 +02:00
ulteq
8eaf754fdd
Further increased the visibility of the bullet trace effect.
2015-05-18 10:56:34 +02:00
PabstMirror
1e7e5c7aa5
Don't show passenger actions for UAV crew
2015-05-17 17:52:56 -05:00
PabstMirror
53d6d4578b
Explosives - Fix UBC
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Updating base class PipeBombBase->IEDUrbanBig_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandBig_Remote_Ammo/
Updating base class PipeBombBase->IEDUrbanSmall_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandSmall_Remote_Ammo/
2015-05-17 17:21:31 -05:00
ulteq
94453f60f2
Merge pull request #1255 from BullHorn7/vehiclelock
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Documentation: Vehiclelock, Weather
2015-05-17 23:19:20 +02:00
Josuan Albin
836cd9d833
Documentation pass 3
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- Fixed typos in laser/readme
- Documentation guidelines updated
- ACE3 mentions updated in
- - ai
- Updated doc
- - fcs
- - hearing
- -hitreaction
- - interaction
- - interact_menu
- - inventory
- - javelin
- - laser
- - laserpointer
- - laser_selfdesignate
- - logistics_uavbattery
- - logistics_wirecutter
- - magazinerepack
- - main
- - map
- - maptools
- - markers
2015-05-17 21:01:17 +02:00
ulteq
4513b02c10
Experiment with the bullet trace effect size
2015-05-17 12:57:55 +02:00