Glowbal
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b333e6e662
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Keep units longer unconscious, instead of quickly fading in/out
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2015-04-17 20:40:24 +02:00 |
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PabstMirror
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6e077de829
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Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
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2015-04-17 12:13:23 -05:00 |
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KoffeinFlummi
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71b19b4621
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Remove duplicate bleeding code
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2015-04-14 20:40:38 +02:00 |
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Glowbal
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147bb92541
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Added setting to disable variable sync (recommended on)
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2015-04-05 20:23:07 +02:00 |
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Glowbal
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7ffd690a71
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Changed: IVs are now synced and medics can see a unit is receiving an IV
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2015-04-05 20:11:54 +02:00 |
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PabstMirror
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048be00a0f
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Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
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2015-03-26 15:47:08 -05:00 |
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Glowbal
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15edb0bff2
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fixes
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2015-03-22 23:24:24 +01:00 |
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Glowbal
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4bcfd1a0ba
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Merge branch 'master' into medical-advanced
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
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2015-03-21 14:54:37 +01:00 |
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KoffeinFlummi
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75517f7ce4
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Replace setDamage with setDead
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2015-03-21 14:40:23 +01:00 |
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Glowbal
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7c30127ffb
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Disabled unimplemented medical systems
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2015-03-21 10:55:40 +01:00 |
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KoffeinFlummi
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99899d6562
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Move advanced bloodloss handling to advanced
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2015-03-15 03:26:10 +01:00 |
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KoffeinFlummi
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4cc1b08196
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Add basic bleeding
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2015-03-15 03:26:00 +01:00 |
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KoffeinFlummi
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77ae997993
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Don't handle unit vitals when game is paused
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2015-03-15 01:48:50 +01:00 |
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KoffeinFlummi
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809f6754cc
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Add pain & painkiller reduction over time
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2015-03-12 07:33:44 +01:00 |
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Glowbal
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c7edd83296
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Improvements made for airway implementation
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2015-03-08 15:58:35 +01:00 |
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Glowbal
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784a5e9fcb
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Synchronizing of vital values across the net every 10-25 seconds
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2015-03-08 13:56:24 +01:00 |
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Glowbal
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f322884176
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Added medical settings module
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2015-03-06 22:54:44 +01:00 |
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Glowbal
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5b507ed9f5
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Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
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2015-02-13 22:55:13 +01:00 |
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Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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Glowbal
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a3c4c60b7f
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Added possibility to add unconscious conditions.
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2015-02-08 13:06:44 +01:00 |
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Glowbal
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bf762bbdf1
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Updated headers to correct format
Reorganized function names.
Added unit vitals loop
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2015-02-08 10:01:32 +01:00 |
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Glowbal
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35de875382
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Added cardiac arrest
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2015-02-08 00:08:36 +01:00 |
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Glowbal
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aadb289962
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Added initial rewrite of CMS vitals script for medium and advanced medical.
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2015-02-07 23:55:48 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
|
Thomas Kooi
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b28fa367cb
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Fixed unconscious. Now functions properly again after move from common to medical.
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2015-01-25 16:40:47 +01:00 |
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Thomas Kooi
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e468832324
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Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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