commy2
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07774647e9
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delay setUnconscious until the settings are inited, fix #148
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2015-09-26 19:30:13 +02:00 |
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PabstMirror
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079d88ded7
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Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
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2015-09-21 20:36:09 -05:00 |
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PabstMirror
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45e44251b6
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Merge branch 'release'
Conflicts:
addons/repair/stringtable.xml
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2015-09-21 17:14:53 -05:00 |
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PabstMirror
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1d5217d165
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Medical - delayedUnconsicous fix waitAndExecute
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2015-09-21 12:43:35 -05:00 |
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PabstMirror
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86fae2c251
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#2528 - addToLog date / missing string fullHeal
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2015-09-20 13:19:51 -05:00 |
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PabstMirror
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5f0d73bab6
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Cleanup more stuff
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2015-09-18 14:24:20 -05:00 |
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PabstMirror
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c62ea5e406
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Fix some nil functions
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2015-09-18 13:47:19 -05:00 |
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commy2
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7336e694c1
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Merge pull request #2480 from acemod/340doanim2tweak
tweak doAnimation switchMove to do no akward camera jumps whenever possible
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2015-09-17 22:46:54 +02:00 |
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PabstMirror
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5fc127e94c
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#2491 - fix params
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2015-09-17 11:34:32 -05:00 |
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commy2
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a09ca8fb80
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tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
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2015-09-17 12:23:56 +02:00 |
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Glowbal
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7b7ad6eea8
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fixed tweak to basic bandage
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2015-09-14 23:18:20 +02:00 |
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Glowbal
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10ac127159
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Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
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2015-09-14 21:15:57 +02:00 |
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Glowbal
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33ac78dbac
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Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
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2015-09-14 21:14:56 +02:00 |
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Glowbal
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8c60e76979
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Tweaks made to improve determine if fatal algorithm
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2015-09-14 21:13:58 +02:00 |
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Glowbal
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37639066c2
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Include missing frame in the caching execution
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2015-09-14 15:19:58 +02:00 |
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Glowbal
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6d4744b9ea
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Increased duration of knock down for basic medical
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2015-09-14 15:19:18 +02:00 |
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bux578
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9748abdb48
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change order of BloodPressure readout, fix #2400
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2015-09-12 10:58:29 +02:00 |
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commy2
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adb1a11211
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increase leg and arm armor value, more TRACE debug
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2015-09-06 11:49:08 +02:00 |
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ViperMaul
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98202f4f38
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Additional debug statements for caching and wounds.
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2015-09-05 15:31:14 -07:00 |
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Glowbal
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dad96822be
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Only add 1/4 of the new damage to pain instead of everything.
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2015-09-05 13:27:02 +02:00 |
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Glowbal
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f15a1c033d
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Added allowSelfTreatment attribute to treatment actions
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2015-09-05 13:20:19 +02:00 |
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Glowbal
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a4e406658f
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Reduced initial knockdown time for basic medical
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2015-09-05 13:02:19 +02:00 |
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Glowbal
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17ad7ecb8c
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replaced diag_logs by trace
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2015-09-05 12:59:09 +02:00 |
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Glowbal
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9c0288cd3f
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Removed debug message
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2015-09-05 12:55:49 +02:00 |
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Glowbal
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c673ea2cbb
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Restored uniqueIds
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2015-09-05 12:38:12 +02:00 |
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Glowbal
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17648739dd
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Removed more deprecated wound sync code
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2015-09-05 12:37:01 +02:00 |
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Glowbal
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268220bbae
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Possible fix for weird unconscious behavior in basic medical
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2015-09-05 12:20:40 +02:00 |
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Glowbal
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4122b32dba
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Removed deprecated wound sync code
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2015-09-05 12:02:09 +02:00 |
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Glowbal
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e0db571e13
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Minor adjustment to fatality change on torso damage
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2015-09-05 12:00:45 +02:00 |
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Glowbal
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130569c485
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Made basic medical bleeding information work with new damage system
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2015-09-05 11:57:17 +02:00 |
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Glowbal
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4514812523
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Basic bandaging now works with new damage system
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2015-09-05 11:51:46 +02:00 |
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Glowbal
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cd9e5df782
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Clean up of handleDamage. Fixes some debug code
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2015-09-05 11:25:56 +02:00 |
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Glowbal
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df3dbc9772
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Removed deprecated fire handling
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2015-09-05 11:25:31 +02:00 |
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Glowbal
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a25f640614
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fixes #2114 No CPR available in basic medical when revive is enabled
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2015-09-05 11:07:10 +02:00 |
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Glowbal
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3d342ece20
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Fixes #2156 Animation is still played even if you cancel any treatment
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2015-09-05 11:04:11 +02:00 |
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ViperMaul
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4c0c7bc290
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debug change
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2015-09-04 10:21:10 -07:00 |
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ViperMaul
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7f58d5a94d
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Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
This reverts commit bf267246bf .
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2015-09-04 10:20:34 -07:00 |
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ViperMaul
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bf267246bf
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Adding same ADV special case to BASIC handle damage.
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2015-09-04 07:48:16 -07:00 |
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ViperMaul
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2bc20501bc
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Adding more debug
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2015-09-04 07:46:35 -07:00 |
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ViperMaul
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813e54a668
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Fixing Debug for object variable hasPain
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2015-09-04 07:37:20 -07:00 |
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ViperMaul
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89b0c05929
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Fixed a debug statement.
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2015-09-03 13:17:59 -07:00 |
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commy2
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b737f42777
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fix error when opening triage card
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2015-09-03 18:30:29 +02:00 |
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commy2
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795b7a893f
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Merge branch 'medical-adjustments2' of https://github.com/acemod/ACE3 into medical-adjustments2
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2015-09-03 17:18:32 +02:00 |
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ViperMaul
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6d28214287
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Add some debug values.
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2015-09-03 08:18:37 -07:00 |
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commy2
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0bd92af072
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fix variables not inited, csat armor scaleing
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2015-09-03 17:17:54 +02:00 |
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commy2
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a84be46ed4
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fix errors from cleanup
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2015-09-03 15:49:49 +02:00 |
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Glowbal
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f38d245771
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fixed bloodloss for basic medical
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2015-09-02 21:56:00 +02:00 |
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commy2
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f939f9215e
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stop flickering of wounds, fix #346
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2015-09-02 20:49:17 +02:00 |
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commy2
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7d2f1f52a4
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remove protection, hitpoint config (fix ubc), some debug stuff
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2015-09-02 20:13:51 +02:00 |
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commy2
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dc5e6b7c3c
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Merge branch '323medicalstrcturaldamage' into medical-adjustments
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2015-09-02 20:02:19 +02:00 |
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