Dedmen Miller
0633b807fa
Some Refactoring ( #6607 )
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* SwitchUnits
* tacticalLadder
* vehiclelock
* vector
* Typo, thanks circleCI
* Fix stuff
* Fix animate loop
2018-10-09 20:21:46 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
bux
ec0ece059f
use Killed event, fix missing public setVar
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add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e
cleanup SwitchUnits
2016-01-10 19:08:28 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
Michael Braun
9c29ff0c57
Inlined PFHs in Switchunits
2015-08-08 13:34:35 +02:00
Michael Braun
2b56b919db
Fixed missing private in Switchunits
2015-08-08 11:28:08 +02:00
Michael Braun
a330e7b0c5
Code cleanup of Switchunits module
2015-08-07 09:18:42 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
bux578
cff54efbe0
add missing private
2015-07-26 09:20:38 +02:00
bux578
993f6bde16
remove respawnCounter in certain respawn template conditions
2015-07-26 09:19:29 +02:00
bux578
4ab1123efd
fix unlimited growing array
2015-07-26 09:19:09 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
bux578
f1798aa739
fix switchunits
2015-05-09 14:05:58 +02:00
bux578
8c937a707d
starting to fix switchunits
2015-05-09 13:49:26 +02:00
PabstMirror
dce344c85f
Ignore Case
2015-04-17 16:51:27 -05:00
PabstMirror
00f26144ec
More Privates
2015-04-17 15:45:00 -05:00
bux578
5ef729ee80
small fix
2015-02-10 19:11:58 +01:00
bux578
40e422f95a
added PM's solution
2015-02-10 18:57:23 +01:00
bux578
b8fb1cb86d
SwitchUnits: remove PFH and code cleanup
2015-02-09 19:06:28 +01:00
Nicolás Badano
bedf059af5
Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
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Conflicts:
addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
bux578
509bfefff1
fixed SwitchUnits
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needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
bux578
903c41308c
works in singleplayer
2015-02-03 20:33:15 +01:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
bux578
d339b9567d
add header & PFH
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WIP
2015-02-02 23:28:27 +01:00
bux578
f0c06beb23
fix #95 & add ADDON = bool
2015-01-27 09:01:57 +01:00
PabstMirror
2df8f4f1fb
Cleanup old AGM
2015-01-13 19:57:15 -06:00
commy2
9efc1f9547
fix script errors
2015-01-13 16:38:21 +01:00
jaynus
3fb2a8e245
big code clean up
2015-01-12 21:14:27 -08:00
bux578
5da1bdf9c0
finish cba'ing
2015-01-12 15:47:22 +01:00
jodav
f3427938b3
init
2015-01-12 14:54:36 +01:00