Commit Graph

14769 Commits

Author SHA1 Message Date
7fa4d631df Prep 3.14.0 Build 61 2021-10-18 19:18:41 -05:00
b49d5db7b6 Merge branch 'master' into release-3.14.0 2021-10-18 19:17:49 -05:00
ddbfc3090c Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
36b9f35ada Sog Compat - fix csw_m1919a6 string (#8557) 2021-10-18 12:50:15 -05:00
b12af1e0b5 General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
9f4dd776b8 ACEX Merge - Make ACEX-prefixed functions proxies (#8555)
* ACEX Merge - Make ACEX-prefixed functions proxies

* No call
2021-10-18 11:56:08 -05:00
73be44fbbf Fortify - Use ACEX-prefixed event names (#8553) 2021-10-18 11:54:10 -05:00
38b8b5dfff Documentation - Add notes about ACEX variables (#8549)
* Doc - add notes about acex var naming to addons

* Add Fortify events

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-18 11:49:33 -05:00
729b7b706c ACEX Merge - Use BWC_CONFIG macro (#8554) 2021-10-18 11:42:17 -05:00
9f07a9a07b Fix Global / Default settings (#8551) 2021-10-18 00:30:39 -05:00
f2b3fe3012 Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
eadbc60314 Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation

* formatting

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix icon filepath for AceX integration

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* move old AceX references to macros

* small whitespace formatting

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-17 17:00:16 -05:00
37c16afe9c Interaction - Fix Open Door keybind (#8547)
* Interaction - Fix Open Door keybind
Reach distance calculation didn't give position to

* getPosASL is redundant
2021-10-17 16:58:35 -05:00
e1185def3b GM Compat - Fix inheritance issues (#8546) 2021-10-17 22:15:27 +02:00
3daa510868 Main - Add external macros for ACEX (#8540) 2021-10-17 22:14:40 +02:00
525f3c5ce3 Cookoff - Fix box cookoff (#8542)
* Cookoff - fix box cookoff

* rename
2021-10-17 15:01:41 -05:00
88eb4c6cd3 Add ACE support for SOG M63A (#8545)
The ammo for M63A Belt-fed version was not classified as a Belt
2021-10-17 15:01:21 -05:00
63be48f207 Cargo - Fix undefined object name in paradrop (#8543) 2021-10-17 00:48:31 -05:00
77fe9ab434 UI - Fix changing UI settings (#8541) 2021-10-17 00:48:12 -05:00
d8ebc35359 improve lin navigation 2021-10-16 22:45:39 -06:00
e6bc44225f R3F/RHS Compat - Add Ace vehicle damage incendiary (#8537)
* ace_vehicle_damage_incendiary

* ace_vehicle_damage_incendiary
2021-10-16 21:14:13 -05:00
e1141cdd27 Medical Feedback - Fix pain effects when set to Only high pain effect (#8534)
Close #8533
2021-10-16 21:13:40 -05:00
5fc9856b61 FIX: _target not define (#8536) 2021-10-16 17:17:20 -05:00
290ce934f4 reduce default incendiary value (#8529) 2021-10-16 17:16:35 -05:00
a0e9f6015b Common - Fix calling getVar on null object in canInteractWith (#8532)
* Common - Fix calling getVar on null object in `canInteractWith`

* why was this added dedman?
2021-10-16 17:15:37 -05:00
2dfbaa90b0 Fix hashmap bug in laser seeker (#8531)
* fix bug in laser

* use `hashValue`
2021-10-16 13:29:57 -05:00
34c7b57532 add dev function to get ammo which has MG class data 2021-10-15 22:34:45 -06:00
10c2019818 change back 2021-10-15 22:02:39 -06:00
9a2d6313b0 make pronav use the correct units 2021-10-15 22:02:26 -06:00
17e211ed59 Merge branch 'laserRevert' into missileDynamics 2021-10-15 21:49:45 -06:00
e9912a4c33 Update of Japanese translation (#8530) 2021-10-15 22:48:18 -05:00
0123216803 fix bug in laser 2021-10-15 21:47:15 -06:00
120d16cd0d small changes 2021-10-15 21:35:25 -06:00
959564023e Merge remote-tracking branch 'ACERemote/master' into missileDynamics
# Conflicts:
#	addons/maverick/CfgAmmo.hpp
#	addons/maverick/CfgMagazines.hpp
#	addons/maverick/CfgWeapons.hpp
2021-10-15 20:59:28 -06:00
d46d59695f Various - Fix setting var name (#8528)
* Scopes - Fix var name

* fix 2.5 more settings
2021-10-15 19:08:42 -05:00
93b7722716 General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00
916346ae59 General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
9395068424 General - Empty units/weapons arryas in acex cfgPatches, Add acex_main (#8518) 2021-10-15 12:54:12 -05:00
72b63f4394 Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
c9aa690a4d various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
495a9b6fb9 Tools - Cleanup all old keys in release/optionals (#8523) 2021-10-15 12:22:12 -05:00
5a4451a680 Tools - Add Mikero build in GitHub Actions (#8251) 2021-10-15 13:40:57 +02:00
500fc9a199 Prep 3.14.0 Build 61 2021-10-14 14:27:32 -05:00
26d8b8d10a Vehicle Damage - Cleanup strings (#8515)
* vd cleanup strings

* Update addons/vehicle_damage/initSettings.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-14 12:05:16 -05:00
d43cd8a458 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-10-14 17:50:02 +02:00
dbb35e3d85 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-10-14 17:49:52 +02:00
c97f0ed09c [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-10-14 17:49:36 +02:00
c4156a6888 Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
caca92f71d Add Fire component (#8245)
* merge fire

* Change required addons. Change getPos to getPosASL. Remove include

* Apply suggestions from code review

* Apply suggestions from code review

Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>

* Update addons/fire/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>
2021-10-14 10:49:10 -05:00
7009404d39 Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00