Commit Graph

95 Commits

Author SHA1 Message Date
jonpas
76e1aafb33
Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
TACHarsis
1693e6834d
Added ace_rearm_sourceInitialized event (#9134) 2023-02-17 20:59:23 -06:00
Dystopian
9569a16efc
Fix rearm of dead vehicles (#8962) 2022-07-10 09:47:47 +01:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Drofseh
40ec4e9137
Update fnc_getNeedRearmMagazines.sqf (#8456) 2021-10-12 16:08:06 -05:00
Yannis Li
0e043e5fb7
fix: change conditional so a magazine is added to turret when array is not modified (#8287)
Co-authored-by: Yannis Li <yannis@trybe.ly>
2021-07-24 00:20:17 -05:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
mharis001
5bc43fe247
Common - Improve getPylonTurret by using getAllPylonsInfo (#8087)
* Improve getPylonTurret by using getAllPylonsInfo

* Fix indentation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-23 10:57:57 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Rutger "RedBery" Meijering
7da977a4e3
Fixes some magazines not being found leading to duplication (#7760) 2020-06-15 09:52:14 -05:00
Rutger "RedBery" Meijering
1f20047410
Rearm - Fix vehicles failing rearm due to case differences (#7609) 2020-03-20 17:54:30 +01:00
Whigital
22c44629f7 conform isnil checking: rearm 2020-02-12 17:29:04 +01:00
Josuan Albin
1caf6fb08f Rearm - Add distance setting (#7137)
* Add rearm distance setting

* Set rearm distance slider maximum at 50m

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Fix rearm action check

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/rearm/initSettings.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/rearm/functions/fnc_rearm.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-03 19:06:50 -05:00
PabstMirror
8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00
BaerMitUmlaut
229199ba16 Fix rearming for vehicles using magazine wells 2019-05-11 01:23:33 +02:00
Dedmen Miller
d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
Dystopian
d804d3afe6 Cleanup some functions headers and macro using (#6866)
* Cleanup frisking

* Cleanup header format

* Cleanup FUNC macro using
2019-03-20 15:18:43 -05:00
PabstMirror
05d1c62c1f
Rearm - Fix locality issues with setMagazineTurretAmmo (#6787) 2019-01-30 18:48:40 -06:00
PabstMirror
6bee6d5cd8
Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00
PabstMirror
64a06ddb07
Merge pull request #6674 from acemod/pr/6424
Rearm - Fix for 3den PR
2018-11-11 15:25:39 -06:00
PabstMirror
d5b3696c02 Fix -1//disabled and JIP issues 2018-11-02 16:56:16 -05:00
Josuan Albin
328853e36b Fix mk6 mortar being reloadable via rearm when ammoHandling is enabled (#6648)
Rearm - Fix mk6 mortar being reloadable when ammoHandling is enabled
2018-10-28 16:14:11 -05:00
Dystopian
d7c7ead574 Zeus - Add Repair and Rearm interactions (#6632)
* Add Repair and Rearm interaction to zeus

* Optimize remoteControl statement
2018-10-13 12:07:32 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dmitry-Yuri
c33fc6106d Fix Rearming Pylon Magazines (#6378)
* Update fnc_keyPress.sqf

* Update fnc_keyPress.sqf

* Update fnc_rearmSuccessLocal.sqf

* Update fnc_rearmSuccessLocal.sqf
2018-07-19 18:40:04 -05:00
Will
4b1672eaa0 its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles 2018-07-09 19:20:55 +02:00
PabstMirror
d41779dc74
Fix getAllRearmTurrets (#6224) 2018-04-07 20:23:10 -05:00
PabstMirror
7d998acc71 Fix rearm entire vehicle argument order (#5993) 2017-12-30 12:46:11 +00:00
SilentSpike
845f3656d4
Remove deprecated functionality for 3.12.0 (#5878)
* Remove deprecated functionality for 3.12.0
* Remove associated deprecated module icon
* Restore a dummy version of old module

This is just to prevent existing missions from breaking due to a missing
object.
2017-12-10 13:38:32 +00:00
Dystopian
36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00
Dedmen Miller
bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00
Tim Beswick
c9f1719f5a Hot Resupply (#5639)
Allow rearm, refuel and pylons to function while vehicle engine is running
2017-10-25 23:13:44 -05:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
5f8350d7bc Minor rearm fixes (#5572) 2017-09-30 11:14:41 -05:00
Tuupertunut
0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
PabstMirror
c28628aed2 Fix rearm turret events (#5307) 2017-07-10 17:17:44 +02:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
1be9e7ca30 Merge pull request #5182 from acemod/GitHawk-rearm_supply
Rearm - Limited Supply (Fix Merge Conflcits)
2017-06-08 11:45:12 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b192be0b70 Fix merge, cbaEvents, macros, cleanup 2017-05-18 12:42:02 -05:00
PabstMirror
46c041e6bc Merge branch 'rearm_supply' of https://github.com/GitHawk/ACE3 into GitHawk-rearm_supply
Conflicts:
	addons/attach/functions/fnc_getChildrenAttachActions.sqf
	addons/common/functions/fnc_dumpArray.sqf
	addons/common/functions/fnc_removeAllEventHandlers.sqf
	addons/common/functions/fnc_removeEventHandler.sqf
	addons/common/functions/fnc_serverEvent.sqf
	addons/common/functions/fnc_waitUntilAndExecute.sqf
	addons/explosives/functions/fnc_scriptedExplosive.sqf
	addons/finger/config.cpp
	addons/frag/config.cpp
	addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
	addons/laser/functions/fnc_laserOn.sqf
	addons/laser/functions/fnc_seekerFindLaserSpot.sqf
	addons/laser/functions/fnc_unitTurretCanLockLaser.sqf
	addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf
	addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf
	addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
	addons/main/config.cpp
	addons/main/script_mod.hpp
	addons/map/functions/fnc_flashlightGlow.sqf
	addons/maptools/functions/fnc_addLineMarker.sqf
	addons/maptools/functions/fnc_canDraw.sqf
	addons/maptools/functions/fnc_cancelDrawing.sqf
	addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf
	addons/maptools/functions/fnc_copyMapRemoteSend.sqf
	addons/maptools/functions/fnc_copyMapStart.sqf
	addons/maptools/functions/fnc_handleKeyDown.sqf
	addons/maptools/functions/fnc_handleMouseZChanged.sqf
	addons/maptools/functions/fnc_removeLineMarker.sqf
	addons/maptools/functions/fnc_updateLineMarker.sqf
	addons/missileguidance/functions/fnc_checkLos.sqf
	addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
	addons/overheating/CfgWeapons.hpp
	addons/overheating/functions/fnc_swapBarrelCallback.sqf
	addons/rearm/XEH_postInit.sqf
	addons/rearm/XEH_respawn.sqf
	addons/rearm/functions/fnc_canRearm.sqf
	addons/rearm/functions/fnc_dropAmmo.sqf
	addons/rearm/functions/fnc_getMaxMagazines.sqf
	addons/rearm/functions/fnc_grabAmmo.sqf
	addons/rearm/functions/fnc_pickUpAmmo.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf
	addons/rearm/functions/fnc_rearmSuccess.sqf
	addons/rearm/functions/fnc_rearmSuccessLocal.sqf
	addons/rearm/functions/fnc_storeAmmo.sqf
	addons/repair/functions/fnc_useItem.sqf
	addons/tagging/CfgVehicles.hpp
	addons/ui/ACE_UI.hpp
	optionals/tracers/config.cpp
2017-05-17 18:21:11 -05:00
PabstMirror
f69148bdc0 Disable rearm,refuel on dead vehicles (#5158) 2017-05-13 17:36:53 -05:00
PabstMirror
3ce0865913 Add getInteractionDistance and fix VTOL refuel/arm (#4882) 2017-02-10 12:34:51 -06:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
4251831e2e Merge pull request #4009 from acemod/fixRearmEvents
Fix rearm events
2016-06-28 20:33:56 +02:00
PabstMirror
8bd3332b0e rearm - Skip selectWeapon on nil
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc Fix rearm events 2016-06-26 23:37:23 -05:00
Glowbal
12a1f10a29 Merge pull request #3944 from acemod/funcHeaders
Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00