johnb432
7a3e5dd3e0
Dragging - Add config support for weight ignoring ( #9396 )
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* Update fnc_initObject.sqf
* Update dragging-framework.md
2023-09-12 18:57:55 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
a34d9455d2
Tools - Update setup.py for hemmt dev
filepatching ( #9231 )
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* Update setup.py
* Update setup.py
2023-09-12 13:47:21 -05:00
jonpas
7cbdb7f410
General - Use subcomponent macro (CBA 3.16.0) ( #9375 )
2023-09-12 20:40:38 +02:00
PabstMirror
ebef82d10b
Tools - Fix make.py failing when pboProject\Settings folder missing ( #9393 )
2023-09-12 13:04:26 -05:00
Pepijn Holster
ea783b6c7a
Advanced Ballistics - Fix _mapSize
sometimes 0 by using engine command ( #9394 )
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Update fnc_initializeTerrainExtension.sqf
2023-09-12 13:04:06 -05:00
johnb432
119702a189
Zeus - Fix Group Side module ( #9388 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
Krzyciu
4a12f61352
Translations - Add Polish Translations ( #9391 )
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Translation - Add Polish Translation
When merged this pull request will:
Add Missing Polish Translations
Fix Spelling in existing translations
2023-09-11 21:33:48 -05:00
PabstMirror
07ab8751a6
XM157 - Fix spin drift offset when using advanced ballistics ( #9392 )
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xm157 - Fix spin drift calc when using ab
2023-09-11 20:44:25 -05:00
Nilia119
4ce6fcb3cc
Translation - Add German Translation ( #9390 )
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Added German Translation
2023-09-11 20:37:20 -05:00
johnb432
5b1491278d
Dragging - Fix for #9385 ( #9387 )
2023-09-11 14:29:56 +02:00
Grim
de8940af9b
Medical Treatment - Add setting to rollover bandage effectiveness ( #8426 )
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* use leftover bandage effectiveness on other wounds in same limb
variable naming
* Comments
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
* variable naming, fix part index check in findMostEffectiveWound
trace 4
* fix function header
* Account for multiple wounds in time calculation
* fix trace, remove systemChat
* update for hashmaps
* compile cache
* Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add bandage effectiveness setting
* stupid
* remove limit on bandageRemaining
* Update addons/medical_treatment/functions/fnc_bandageLocal.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Update fnc_getBandageTime.sqf
* Update fnc_bandageLocal.sqf
* fix header / debug
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-10 02:06:15 -04:00
jonpas
f7e247c87e
Misc - Add more workshop logos, Update README.md ( #9377 )
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* Assets - Move and add more workshop logos
New workshop logos by @BaerMitUmlaut
* Use png logo in README.md
Better looking for both dark and light themes
* Update testing and building instructions in README.md
2023-09-09 19:20:42 -05:00
PabstMirror
29ba42bfb5
Markers - Don't try to move poly-line markers ( #9381 )
2023-09-09 16:29:57 -05:00
Grim
56e905ab7a
Fire - Fix macro ( #9376 )
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Update fnc_burnReaction.sqf
2023-09-09 02:24:41 -04:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness ( #8433 )
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* added chance of dropping weapon on unconsciousness
* Moved throwWeapon to common
* Fixed spelling error
* wording changes
* typo
* fix usgae in burn reaction
* Update addons/medical_status/stringtable.xml
* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf
* Update addons/medical_status/stringtable.xml
* move condition
* derp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
81daaba3ea
Docs - Add note in documentation regarding medical internal variables ( #9373 )
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* add note in documentation
* Update docs/wiki/framework/medical-framework.md
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update medical-framework.md
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-09 00:21:00 -04:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume ( #9374 )
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* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var
* add variable for minimum blood volume
* change variable name
* update pain comment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
PabstMirror
f644e7516c
Compats - Make rest of compats auto load if mod present ( #9372 )
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-08 16:57:33 +02:00
PabstMirror
c163d6d53a
Laserpointer - Block laser attachments if setting disabled (CBA 3.16.0) ( #9346 )
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* Laserpointer - Block laser attachements if setting disabled
req https://github.com/CBATeam/CBA_A3/pull/1595
* Apply suggestions from code review
* Update addons/main/script_mod.hpp
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-07 14:05:24 -05:00
Grim
017e097ac4
Advanced Fatigue - Fix metabolic cost mass multiplier for walking ( #9368 )
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4 -> 2
2023-09-07 00:42:33 -04:00
PabstMirror
be4f7147d9
Update include\script_xeh.hpp ( #9370 )
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Update script_xeh.hpp
2023-09-06 23:07:45 -05:00
Grim
c2ab5a24bc
Night Vision - Change Apex and Wide NVGs to Gen 4 ( #9369 )
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make Apex and Wide NVGs gen 4
2023-09-06 20:44:30 -04:00
PabstMirror
25b8fd6d54
Medical AI - Add setting to require items for treatment ( #9362 )
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* Medical AI - Add setting to require items for treatment
* all ivs
* invert setting
* Update addons/medical_ai/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* move item hash to preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:37:26 -04:00
Grim
f75d237d47
Tagging - Fix tagModel not being utilized for custom tags ( #9366 )
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fix tagModel
2023-09-06 12:20:04 -04:00
jonpas
576e6b7d55
Compat WS - Add No Uniform Restrictions subconfig ( #9365 )
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* Compat WS - Add No Uniform Restrictions subconfig
* Update addons/compat_ws/compat_ws_nouniformrestrictions/config.cpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:03:20 -04:00
Grim
99c7bea6fe
Compat GM - Make compat autoload when mod is present ( #9364 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00
PabstMirror
9d745da465
Compats - Use 2.14 skipWhenMissingDependencies
( #9363 )
2023-09-06 02:32:44 +02:00
Grim
aa107ed517
Medical - Add treating with items from vehicle inventory ( #9286 )
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* allow pulling items from vehicle inventory
* use vehicle items first
2023-09-05 11:20:56 -03:00
jonpas
938f421ac3
AI - Add automatic NVG equip/unequip ( #9313 )
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-05 16:20:06 +02:00
Mike-MF
5417a18d7f
Compat WS - Make compat auto load if DLC is present ( #9205 )
2023-09-05 16:19:09 +02:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine)
with 2.14 changes ( #9227 )
2023-09-05 16:14:42 +02:00
PabstMirror
03c3e74636
Maptools - Cleanup pre-2.14 compatibility code ( #9342 )
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ref #9219
2023-09-05 10:38:38 -03:00
Will/KJW
e3d6d6cc4e
Fastroping - Remove 2.12 compatibility ( #9329 )
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Update fnc_deployAIWaypoint.sqf
2023-09-05 10:37:56 -03:00
johnb432
c11e7690bf
Arsenal - Remove redundant fix for hand guns and binoculars with secondary muzzles ( #9305 )
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Update fnc_onSelChangedRight.sqf
2023-09-05 10:37:02 -03:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components ( #8187 )
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* Add nomedical and norealisticnames components
* Add fire component disabling
* Make it work
* remove headlight skipping
* update preprocess syntax
* fix git screwup
* Apply suggestions from code review
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Grim
36f34ec551
Medical - Add 'Open (Backpack)' action to dead units ( #9239 )
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* add open bag interaction
* only add actions to uncon/dead
* improve assembly backpack check
* Fixes
* Removed test code
* move to postInit
* fix locality
* locality edge case
* Fix double actions on dead units
* improve comment
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 21:48:09 -04:00
Grim
e5a49f3acf
Compat RHS - Make compats autoload if mod is present ( #9294 )
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* autoload RHS USAF compat
* whoops
* fix filepatching builds
* pboProject pls
* add ONE semicolon.
* remove meta.cpp
* add AFRF, move stringtables
* add addon.toml
* stringtable validation
* change subconfig folder names for stringtables
* macros
* sigh
* macros
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add SAF compat
* missing file
* config brackets
* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* capitalization
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* fix double class
* gref and fastroping
* fix functions
* Update CfgVehicles.hpp
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
Filip Maciejewski
a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present ( #9204 )
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* Move SOG compat to addons/
* Set component to skip loading when SOG not present
* Use skipWhenMissingDependencies for GRAD Trenches compatiblity
* Tools - Add SOG dlc launch config
* move trenches to sub config, handle grad with 2nd subconfig
* fix `Land_vn_b_prop_fueldrum_01` UBC
* use ifndef
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00
Björn Dahlgren
1a3bce1a23
Add compatibility mod for CSLA CDLC ( #8839 )
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* Add compatibility mod for CSLA CDLC
* Fix syntax issue
* Add open bolt property to machine guns
* Move to addons and update UBC
* Update addon.toml
* Update addons/compat_csla/CfgWeapons.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/compat_csla/CfgMagazines.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* split explosives to sub config
* ifndef
* reduce range on stinger backblast (is soft-launch)
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation ( #9226 )
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* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8439a931e4
Gunbag - Add check for weapon in virtual items on loadout set ( #9358 )
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* add check for weapon in arsenal virtual items
* fix variable
Co-authored-by: BrettMayson <brett@mayson.io>
* add INFO
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:45 -03:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support ( #9353 )
...
* Update CfgWeapons.hpp
* Update XEH_preStart.sqf
* Update XEH_preInit.sqf
* Update fnc_canDefuse.sqf
* Update fnc_canDefuse.sqf
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_interactEH.sqf
* Update addons/explosives/functions/fnc_interactEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
Apricot
c1c1433c44
Translations - Improve and Add Japanese ( #9357 )
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* update japanese
* full-width to half-width
* more tweak
2023-08-31 11:24:35 -05:00
PabstMirror
6c674533b3
Tools - make.py will try running pboProject once if it's not in registry ( #9356 )
2023-08-30 19:09:46 -05:00
Grim
8f24884f73
Arsenal - Use regex matching for searchbars (multi-word searching) ( #9348 )
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* use regex
* remove extra brackets
* add regex pattern, change refill condition
* add missing quote
* change pattern again
* bleh, we'll just go with this
* use pattern quote (thanks veteran)
* remove comment
* use escapeRegex function
* add regex to 3DEN attribute
2023-08-30 19:41:35 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex)
( #9355 )
...
* add function
* add source
2023-08-30 19:31:10 -04:00
Will/KJW
c88695fb82
Captives - Add modded cable tie support ( #9350 )
...
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update XEH_preStart.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update XEH_preInit.sqf
* Update fnc_doApplyHandcuffs.sqf
stray bracket
* Update addons/captives/XEH_preStart.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update fnc_canApplyHandcuffs.sqf
* Change to restraints
Update XEH_preInit.sqf
* Update XEH_preStart.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update CfgWeapons.hpp
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
PabstMirror
bee0362921
Hellfire - Add support for MELB hardpoint (1x) ( #9352 )
2023-08-30 12:44:43 -05:00
PabstMirror
882294e9f7
Tools - make.py print tail of packing log on error ( #9351 )
2023-08-29 15:41:56 -05:00