Commit Graph

48 Commits

Author SHA1 Message Date
shukari
7c296c96ac
Map - Allow enabling BFT setting after mission start (#7519)
* Update initSettings.sqf

* Bracjet

* Update XEH_postInitClient.sqf

* Update addons/map/initSettings.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-02-12 13:27:58 -06:00
PabstMirror
1f1d950588
Map - Don't enable map light for parachutes (#6961) 2019-04-25 13:27:53 -05:00
Dystopian
1fe7c5c29c Map - Improve flashlight support (#6608)
* Improve flashlight support

* Speed up items check loop

* Speed up more

* Remove useless var
2018-10-25 11:39:27 -05:00
commy2
d842e0ad58 Map - Fix effects breaking mid mission (#6566)
* fix map effects breaking mid mission

* avoid magic numbers

* params a function

* XEH DisplayLoad instead of dummy display

* formatting, parentheses

* fix a thing

* skip effects in briefing
2018-10-21 17:01:18 -05:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
PabstMirror
6c592e5a10 Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
c9f9b89ea2 Fix merge (was moved to XEH_postInitServer)
Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794 Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping 2016-08-25 15:50:11 -05:00
commy2
08886f413c change remaining ace events to CBA 'addPlayerEventHandler' 2016-06-22 11:16:55 +02:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
voiper
1ffd9d58ab Revert postInit. 2016-06-12 15:39:16 -07:00
voiper
f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
voiperr
52ea640c4b ace_map: More realistic flashlight glow + minor fix (#3824)
* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached

* Cleanup of temp classes.

* Spaces before and after =

* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
7ede53bbdd QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
BaerMitUmlaut
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
PabstMirror
575fabb69d #2872-Map time support for subclasses of ItemWatch 2015-11-24 16:17:06 -06:00
PabstMirror
7981faad64 private -> local 2015-11-23 17:47:58 -06:00
PabstMirror
e72c1d874a Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
PabstMirror
01d679c5dc #2810 - Delete map glow light from DC players 2015-11-07 14:33:41 -06:00
PabstMirror
acc3504d7b Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/stringtable.xml
2015-10-19 13:59:15 -05:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
PabstMirror
c0b78ecf3a Set Default Channel at mission start 2015-09-29 11:36:30 -05:00
commy2
6b7f84b297 add missing ; 2015-09-03 13:39:17 +02:00
commy2
76bb2bd2b8 replace function with FUNC macro 2015-09-03 13:37:36 +02:00
commy2
29efc13556 hide clock, use eventhandler 2015-09-02 01:59:07 +02:00
voiper
720f6c075a Removed old references to NVG. 2015-08-24 14:08:02 -07:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
PabstMirror
2d051188a7 #1957 - Fix BFT Module / Settings (for 3.2.1) 2015-08-01 00:01:33 -05:00
PabstMirror
c58ff8d31d #1736 - Allow moving map while shake effect active 2015-07-01 00:13:55 -05:00
jonpas
2e50261bd3 Exit entire map Client XEH on Headless 2015-06-21 21:10:50 +02:00
jonpas
a7d9489555 Fixed map module init, Prevented BFT execution on Headless, Changed BFT Enabled string 2015-06-21 21:08:37 +02:00
jonpas
4f35e10afa Changed BFT_Enabled to module option for proper ACE_Settings handling 2015-06-21 04:46:55 +02:00
jonpas
10602f10c6 Fixed BFT ACE_Settings, Fixed Map Module Initialized diag_log 2015-06-21 04:19:12 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
4cc57be48c Cleanup debug 2015-01-16 22:07:53 -06:00
PabstMirror
687c7e98aa almost done 2015-01-16 02:13:29 -06:00
PabstMirror
b12844f175 Converted to CBA style 2015-01-15 15:50:48 -06:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00