Commit Graph

9615 Commits

Author SHA1 Message Date
BaerMitUmlaut
cc1a54d900 Updated model 2016-02-22 00:31:22 +01:00
BaerMitUmlaut
7241e703ae Code cleanup, restructured rope deployment 2016-02-22 00:31:21 +01:00
BaerMitUmlaut
2695fc6beb Better twitching fix, failsaves and EHs 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
3ec9369a9e Added FRIES object, FRIES module, debugging code 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
12779b03bf Glitchy rope fix 2016-02-22 00:31:19 +01:00
BaerMitUmlaut
774984dbac Added possibility for memory point rope origins 2016-02-22 00:31:18 +01:00
BaerMitUmlaut
554c6b14e0 Tweaked interaction conditions 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
890171e629 Added rope origins for all vanilla helicopters 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
c70ab0b332 Buggy ropes workaround 2016-02-22 00:31:16 +01:00
BaerMitUmlaut
eb028c0d1b Initial commit fastroping 2016-02-22 00:31:15 +01:00
commy2
f4a985fdfd Merge pull request #3345 from acemod/jrCompat338
Add flashsupressor to asdg_MuzzleSlot_338
2016-02-21 23:46:50 +01:00
commy2
dd10fac470 use DisplayLoad for main menu box and to disable options when world=Empty 2016-02-21 23:28:02 +01:00
commy2
9ac1f8fc47 use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
commy2
4c0a817ba8 use precompiled function for optics display 2016-02-21 22:56:35 +01:00
commy2
e1db193099 remove unused config and remove some wrong base classes 2016-02-21 22:50:15 +01:00
commy2
2b9518bf81 use precompiled function for vector display 2016-02-21 22:41:11 +01:00
commy2
da0d37ed0d remove commented out code 2016-02-21 22:31:14 +01:00
commy2
3f855298e2 remove unused mapDisplayLoaded event and ACE_dlgMap variable 2016-02-21 22:23:46 +01:00
commy2
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
commy2
4335bfbfcf replace inventoryDisplayLoaded with DisplayLoad event 2016-02-21 21:24:39 +01:00
licht-im-Norden87
5e0f109b4c Update stringtable.xml 2016-02-21 21:15:38 +01:00
commy2
e9808bf20b remove unused PFH check 2016-02-21 20:42:06 +01:00
licht-im-Norden87
00c8f7bdef mk6 2016-02-21 20:30:57 +01:00
commy2
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
licht-im-Norden87
4036dcaa8e Update stringtable.xml 2016-02-21 20:05:26 +01:00
licht-im-Norden87
62dc2ffd06 Update stringtable.xml 2016-02-21 20:04:32 +01:00
licht-im-Norden87
3c8b3031d8 Update stringtable.xml 2016-02-21 19:59:06 +01:00
licht-im-Norden87
ce97916fbf Update stringtable.xml 2016-02-21 19:55:08 +01:00
licht-im-Norden87
574a6a32ea Update stringtable.xml 2016-02-21 19:54:24 +01:00
PabstMirror
8e944f12d7 Merge pull request #3384 from acemod/gjBIS
Fix empty callbacks in medical/repair
2016-02-21 12:11:33 -06:00
PabstMirror
2467fa7b0c Fix empty callbacks in medical/repair 2016-02-21 11:34:25 -06:00
PabstMirror
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
commy2
5dcb8707dd Merge pull request #3359 from gienkov/edenadditions
integrate captivity modules with 3DEN
2016-02-21 12:44:39 +01:00
Thomas Kooi
85af7bc882 Merge pull request #3378 from acemod/fixMedTranslations2
Properly fix the medical translation file
2016-02-21 11:43:52 +01:00
bux
38c1b45fb9 properly fix the medical translation file 2016-02-21 11:41:53 +01:00
PabstMirror
3d4602e461 Add all joint muzzles and remove from ballistics 2016-02-20 20:03:10 -06:00
PabstMirror
3fbd6cff18 Merge pull request #3368 from acemod/fixNils
Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Nicolás Badano
d7403976aa Merge pull request #3337 from acemod/overheatingSilencers
Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
licht-im-Norden87
360c35dc9c Update stringtable.xml 2016-02-21 02:04:58 +01:00
licht-im-Norden87
0a0400a7a2 deleted all lines exept for 2 because of obvious reason. 2016-02-21 02:03:30 +01:00
esteldunedain
e4e2f0d661 Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
Glowbal
e476701069 Merge branch 'master' of github.com:acemod/ACE3 2016-02-21 01:05:18 +01:00
Glowbal
ea113b8e61 Fix duplicate { 2016-02-21 01:04:12 +01:00
PabstMirror
23eb6ec1f5 Fix double { 2016-02-20 18:01:55 -06:00
Glowbal
7d063d4dee Merge branch 'master' into medical-focus-feature
Conflicts:
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
commy2
f5ef7b6b2d displayLoad xeh for imenu 2016-02-21 00:36:46 +01:00
esteldunedain
dc7c4ff4fd Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306 Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6 By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
PabstMirror
8b932fd5a0 Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00