Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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SilentSpike
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9e4fd77745
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Update common event names to meet new standard
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2016-06-03 22:39:43 +01:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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commy2
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3d5ea74c7e
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replace private with private keyword in first half of common
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2015-12-12 16:48:54 +01:00 |
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commy2
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6b96c7fd7c
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more common code cleanup
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2015-09-19 22:27:23 +02:00 |
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commy2
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39786420fa
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more common cleanup
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2015-09-18 16:33:53 +02:00 |
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ViperMaul
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8ac98ed950
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Better immersion through using hideUnit
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2015-08-04 07:43:42 -07:00 |
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ViperMaul
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59a3e62d69
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Attempt to improve the immersion of the magic
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2015-08-02 10:44:49 -07:00 |
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ViperMaul
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876a039e36
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Disable headbugfix for Handcuffed/Surrender,unconscious,water surface and log the situation locally and on server.
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2015-08-01 18:01:35 -07:00 |
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ViperMaul
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63dd19825b
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moveInAny seems to work better than moveInDriver. WIP
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2015-07-28 13:56:22 -07:00 |
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ViperMaul
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626a9cf5f9
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Disable headBugFix if unconscious
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2015-07-28 13:06:58 -07:00 |
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ViperMaul
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c9d9f78e5b
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Add headBugFix button to ACE Options Dialog #1738
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2015-07-28 15:17:19 +01:00 |
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