Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
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* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
5108ffe20c
Add goggles setting for level of effects
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Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
commy2
8d5ce1dbe2
more goggles code cleanup
2015-09-29 22:24:25 +02:00
commy2
62349f685c
more goggles code cleanup
2015-09-29 22:01:40 +02:00
commy2
d1aacf3fef
more goggles code cleanup
2015-09-29 19:51:41 +02:00
commy2
477e9f06b6
more goggles code cleanup
2015-09-29 17:09:23 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Garth L-H de Wet
7acd7854b7
Updated headers of the goggles to be as required.
2015-02-02 11:04:53 +02:00
Garth L-H de Wet
10cdbeb4dd
Made the glasses effects slowly fade (not completely away) over 30 seconds.
2015-01-19 01:04:32 +02:00
Garth L-H de Wet
fc18cb443f
Converted Goggles to use ACE/CBA macros.
2015-01-18 23:50:45 +02:00