Commit Graph

13 Commits

Author SHA1 Message Date
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
6c592e5a10 Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
commy2
8d5ce1dbe2 more goggles code cleanup 2015-09-29 22:24:25 +02:00
commy2
62349f685c more goggles code cleanup 2015-09-29 22:01:40 +02:00
commy2
d1aacf3fef more goggles code cleanup 2015-09-29 19:51:41 +02:00
commy2
477e9f06b6 more goggles code cleanup 2015-09-29 17:09:23 +02:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
jokoho48
defbdf1b1a fix that HC throw a issue if PPEffect was used/applyed 2015-09-09 17:05:48 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Garth L-H de Wet
7acd7854b7 Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00
Garth L-H de Wet
10cdbeb4dd Made the glasses effects slowly fade (not completely away) over 30 seconds. 2015-01-19 01:04:32 +02:00
Garth L-H de Wet
fc18cb443f Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00