PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
749425dfb7
Settings Category, Minor Cleanup
2016-02-16 12:58:42 -06:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
PabstMirror
be8afe507c
Few more privates
2016-01-20 17:19:08 -06:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
PabstMirror
8307ccea96
firedNear - use new isKindOf
2015-08-30 01:37:14 -05:00
jokoho48
bd56d1bb83
ok that is my fault
2015-08-14 00:36:36 +02:00
jokoho48
cb8d009ef0
Woops
2015-08-14 00:31:42 +02:00
jokoho48
c6fbdb420c
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
PabstMirror
05d98370e4
Handle enableCombatDeafness and/or ringing enabled
2015-07-11 21:00:40 -05:00
PabstMirror
040f4a92a0
#1696 - Flashbangs make big boom
2015-07-10 21:39:35 -05:00
PabstMirror
d11fa939e1
Hearing - Merge PFEH (ringing/volume)
2015-07-10 21:01:32 -05:00
ulteq
5d2905ca42
Improved config caching
2015-06-18 11:56:58 +02:00
ulteq
022f9286e2
Fixed a bug in the caching routine
2015-06-13 19:12:24 +02:00
ulteq
3427f655b9
Removed debug output
2015-06-13 19:01:40 +02:00
ulteq
6d4f58c18e
weapon magazines caching
2015-06-13 18:57:02 +02:00
ulteq
d9722db15e
Abort if distance > 50m
2015-06-13 18:42:09 +02:00
ulteq
2509f1d840
Missing privates
2015-06-13 18:34:30 +02:00
ulteq
b6a710d282
Implemented a proper magazine lookup routine
2015-06-13 18:32:48 +02:00
ulteq
38dca2bb9e
New loudness calculation for different ammo types
2015-06-13 18:19:35 +02:00
ulteq
db68b6c155
Increased loudness of missles and rockets.
2015-06-13 17:43:27 +02:00
ulteq
833634f010
Ported the ACE2 ear ringing logic
2015-06-13 17:16:18 +02:00
ulteq
50a8a89b28
Added missing privates
2015-04-30 10:50:49 +02:00
PabstMirror
822bd22c97
gj git
2015-04-20 02:18:46 -05:00
PabstMirror
ae064359f6
Remove Debug
2015-04-10 23:51:07 -05:00
PabstMirror
0edcf03e12
Handle Vehicle Attunation
2015-04-10 23:21:54 -05:00
PabstMirror
dac3047fca
Use AllVehicles Instead of CAManBase
2015-04-10 22:16:33 -05:00
PabstMirror
ec0e2d72c2
Check firer's silencer instead of player's
2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
Nicolás Badano
3b34ad06a2
hearing: Rename function files
2015-01-13 01:18:27 -03:00