Commit Graph

16 Commits

Author SHA1 Message Date
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
commy2
0a9048815b simlify some select CODE statements 2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a replace more filter with select 2016-02-06 11:58:31 +01:00
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
e72c1d874a Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
jaynus
d8d658602f Apply to all aircraft gunner and pilot 2015-04-21 12:50:42 -07:00
jaynus
08203b26c7 Illuminate map for gunner of helicopters. Fixes #558 2015-04-21 11:58:07 -07:00
PabstMirror
caef5c105f More Privates 2015-04-17 22:40:37 -05:00
commy2
b6c278e7d3 fix using efunc vs func 2015-04-07 22:33:35 +02:00
commy2
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00