IngoKauffmann
8a4b3a117a
Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm
2015-10-18 12:49:36 +02:00
PabstMirror
af8b869c04
Merge pull request #2721 from jonpas/licenseSpellingFix
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Fix spelling of separate in LICENSE
2015-10-09 13:58:51 -05:00
jonpas
15cba66b9b
Fix spelling of separate in LICENSE
2015-10-09 20:49:23 +02:00
Glowbal
265eae14a0
Merge pull request #2713 from jonpas/deployLinkFix
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Fix link in deploy tool
2015-10-08 23:16:53 +02:00
jonpas
fc7230359f
Remove redundant variables (left-over from deploy wiki to gh-pages)
2015-10-08 21:58:02 +02:00
jonpas
7258bc5efc
Fix link in deploy tool
2015-10-08 17:55:54 +02:00
PabstMirror
39b838c7ab
Merge pull request #2681 from acemod/vehDetachLocalfix
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Attach getIn/Out run on local unit
2015-10-06 13:49:58 -05:00
commy2
9c22052871
Merge pull request #2685 from acemod/340removeactionsondead
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remove check ammo action on destroyed static weapons
2015-10-06 19:36:19 +02:00
Glowbal
825b410ae8
Merge pull request #2684 from acemod/sqfValidatePython3
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Validate sqf - python 3 compat
2015-10-05 20:33:31 +02:00
SilentSpike
e5b29727a5
Merge pull request #2617 from jonpas/zeusSpareparts
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Add Zeus Modules for Adding Spare Parts
2015-10-05 19:01:50 +01:00
Glowbal
646907f77a
Merge pull request #2562 from gienkov/pl-strings
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PL medical string
2015-10-05 17:07:36 +02:00
gienkov
b6d2cdee69
Merge remote-tracking branch 'origin/master' into pl-strings
2015-10-04 12:25:55 +02:00
commy2
d9595b6176
fix fnc_binocularMagazine on remote and dead units
2015-10-04 12:10:08 +02:00
commy2
92ed7eeac2
remove check ammo action on destroyed static weapons, fix #2671
2015-10-04 11:58:26 +02:00
commy2
42ce11cfee
Merge pull request #2679 from acemod/340missingmags
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fix missing magazines after certain scenarios
2015-10-04 11:46:36 +02:00
commy2
5ed290362d
Merge pull request #2663 from acemod/340rallypointminutes
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fix broken time format for rallypoints, fix #2662
2015-10-04 11:46:25 +02:00
commy2
040a63bd8f
Merge pull request #2254 from acemod/waitUntilAndExecute
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Add WaitUntilAndExecute Function
2015-10-04 11:45:54 +02:00
commy2
a2b6166aa0
optimization waitUntilAndExecute, add comments
2015-10-04 11:43:13 +02:00
PabstMirror
dc9ba7aa4c
Validate sqf - python 3 compat
2015-10-04 03:48:37 -05:00
Glowbal
f8cebd9403
Merge pull request #2007 from jokoho48/codeCleanupWeather
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Code cleanup Weather module
2015-10-04 09:36:32 +02:00
Glowbal
58ea8d5e2c
Merge pull request #2543 from alef/feature/death_short_diagnose
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Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
f884f7d8fd
Merge pull request #2552 from acemod/sqf-parser
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Add a first implementation of the sqf validator/parser/linter.
2015-10-04 09:33:42 +02:00
Glowbal
9ce4ce6cdd
Merge pull request #2582 from acemod/fixLitterFloating
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fix Littergeneric fly over ground
2015-10-04 09:32:03 +02:00
Glowbal
e36df978ec
Merge pull request #2646 from DerekSauer/FixArmaInjury
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Fix healHitPointAfterAdvBandage - Issue #2498 .
2015-10-04 09:28:47 +02:00
Glowbal
2c292af77e
Merge pull request #2680 from acemod/cargoLockedVeh
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Disable loading into locked vehicles.
2015-10-04 09:26:53 +02:00
Glowbal
4445ecd7c4
Merge pull request #2581 from acemod/invisibleLadder
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Invisible Tactical Ladder
2015-10-04 09:26:34 +02:00
Glowbal
a823eff37f
Merge pull request #2674 from acemod/triageCardGameTime
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Use ACE_gameTime for triage card
2015-10-04 09:22:18 +02:00
PabstMirror
7315dd650f
Merge branch 'master' into vehDetachLocalfix
2015-10-03 19:44:20 -05:00
PabstMirror
21f35dc7d0
#2664 - Disable loading into locked vehicles.
2015-10-03 19:42:40 -05:00
commy2
f0036fabbb
use BIS fnc for time format
2015-10-04 02:15:38 +02:00
commy2
38422e6586
fix missing magazines after certain scenarios
2015-10-04 01:26:38 +02:00
PabstMirror
10950d5fab
Merge pull request #2623 from acemod/interactMenuSet
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Interact menu settings after init
2015-10-03 12:49:04 -05:00
PabstMirror
12c663978a
Merge pull request #2649 from acemod/captiveEvents
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Global Event for "CaptiveStatusChange"
2015-10-03 12:47:58 -05:00
PabstMirror
b0b755720c
#2672 - Use ACE_gameTime for triage card
2015-10-03 12:28:54 -05:00
gienkov
3d4a37614c
Merge remote-tracking branch 'origin/master' into pl-strings
2015-10-03 12:19:48 +02:00
commy2
94eaeb38cc
move variable out of params
2015-10-01 21:34:40 +02:00
commy2
7f1f56c121
fix broken time format for rallypoints, fix #2662
2015-10-01 21:28:00 +02:00
commy2
ea01db4030
Merge pull request #2648 from acemod/340goggles
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Code cleanup / refactoring Goggles
2015-10-01 16:54:57 +02:00
Derek Sauer
f9352de489
Clarified comment slightly.
2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e
Improved efficiency of wound counting.
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Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
commy2
1fdedb5785
delay scroll wheel init
2015-09-30 19:29:17 +02:00
Derek Sauer
f69f4066e9
Fix capitalization on forEach and getVariable.
2015-09-30 06:17:54 -04:00
commy2
945ec7a388
more goggles code cleanup
2015-09-30 01:31:45 +02:00
commy2
dc882a3c66
more goggles code cleanup
2015-09-30 01:26:08 +02:00
commy2
c0105bf083
Merge branch 'master' of https://github.com/acemod/ACE3 into 340goggles
2015-09-30 00:28:26 +02:00
commy2
75d1ea7df3
Merge branch 'master' of https://github.com/acemod/ACE3
2015-09-30 00:14:41 +02:00
commy2
9f3615ea06
change function header of removeEventhandler and waitAndExecute to public: yes
2015-09-30 00:14:21 +02:00
commy2
8bbd6b69f0
change function header of removeEventhandler and waitAndExecute to public: yes
2015-09-30 00:12:35 +02:00
commy2
28e0e781f5
Merge pull request #2645 from acemod/340fixopticszeus
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fix zeus forced interface broken, fix #2642
2015-09-29 23:04:51 +02:00
Derek Sauer
2824009317
Incorrectly retrieving list of current wounds.
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Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00