Commit Graph

39 Commits

Author SHA1 Message Date
johnb432
0330532cd2
Refuel - Add separate names for jerry can interactions (#9625)
Fix for #8115
2023-11-10 19:59:15 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Samuel Deutsch
edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00
Ozan Eğitmen
f3c66e83b4
Refuel - Add Progress Bar Duration Setting (#8971)
* Refuel: Allow changing progress bars' duration

* Clarify Turkish progressDuration_DisplayName

* Update addons/refuel/functions/fnc_moduleRefuelSettings.sqf

* Change progressDuration setting's type to TIME

* Update progressDuration setting display name, add description too

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-08-17 13:25:37 +02:00
Samuel Deutsch
7a64ccb7a5
Refuel - Improved fuel hose texture (#8983)
* Added custom fuel hose

* Fixed indentation

* Added model config for hose

* Added model config for hose
2022-08-17 13:00:54 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00
jonpas
711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
PabstMirror
d02dacf613 Refuel - change nozzle position calc (#5279) 2017-06-22 22:58:57 -05:00
PabstMirror
afe862324e Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
Tim Beswick
3b7a3047cd Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00
jonpas
b8cc10fecb Fix #4523 - fuel nozzle disconnect at maximum hose distance 2016-10-11 18:57:58 +02:00
Ozan Eğitmen
8f80cd59c8 Use GVAR where applicable 2016-07-20 07:15:18 +03:00
jonpas
5147f366a5 Execute take nozzle actions only on progress bar success (#3783)
* Execute take nozzle actions only on progress bar success - fix #3739, Prettify params

* Fix animation on holster
2016-05-12 17:11:35 +02:00
BaerMitUmlaut
304f1a22b4 Use blockeEngine status effect in refuel 2016-05-03 21:08:22 +02:00
jonpas
b47b887a21 Fix event name already being used 2016-03-06 16:20:16 +01:00
jonpas
9463b05218 targetEvent -> objectEvent 2016-03-05 18:16:09 +01:00
jonpas
881eaf951a Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local 2016-03-05 18:07:07 +01:00
jonpas
401d457a46 Replace execRemoteFnc with global/targetEvent in refuel 2016-03-05 17:41:47 +01:00
GitHawk
0b324336ee Initial pass
Unified ropeDestruction
Added check before ropeCreate
2016-02-26 10:46:12 +01:00
Githawk
e925c48798 Adding HandleDisconnect EH and deletion of fuel truck 2016-02-19 17:24:32 +01:00
Thomas Kooi
508f6a16ae Merge pull request #3162 from acemod/Refuel_Fuelbladders
Refuel - Add refuel actions to fuel bladder objects
2016-02-04 19:57:50 +01:00
Githawk
5e103ba398 Added nozzle
Added code for nozzle object
Params and private update
2016-02-02 15:03:06 +01:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
PabstMirror
9a3972de76 Unified Status Effect Handler 2016-01-19 09:39:05 -06:00
VKing
195f0a6874 GVAR it 2016-01-14 20:07:53 +01:00
Githawk
ebb28177b1 More fixes to make jerryCan work 2015-12-21 17:54:52 +01:00
IngoKauffmann
931c6830fc Added reset
It's now possible to reset a fuel truck by console command:
[fuel_truck] call ace_refuel_fnc_reset
2015-11-23 19:28:51 +01:00
IngoKauffmann
113ac0f370 Minor improvements
fnc_reset is still WIP
2015-11-21 23:24:24 +01:00
IngoKauffmann
8b53b4f0d0 Fixes
Moved macros to function
Fixed MP bugs
Changed class history of nozzle
2015-08-22 13:34:24 +02:00
IngoKauffmann
22576f938e Added dropping and progress bars 2015-08-21 22:43:45 +02:00
IngoKauffmann
f44060c6a0 Cleanup and improvements 2015-08-20 22:10:26 +02:00
IngoKauffmann
cdd0c4c013 Next few things
Clean up
Removed MP issues
Added macros for reused code
Added death handling
Added unconscious handling
Added fueling restart
2015-08-18 23:18:32 +02:00
IngoKauffmann
f54beb5c86 Many things
Added correct hooks for fuel trucks
Added code for finding closest hook
Cleanup
2015-08-18 00:42:35 +02:00
jonpas
b717ff8dde Fixed interaction menu overwrapping, Moved all actions under one main Refuel action, Changed fuel nozzle pickup action to config 2015-08-17 00:55:26 +02:00
IngoKauffmann
de500fb80b First batch of fixes 2015-08-14 03:18:54 +02:00
IngoKauffmann
7d75f9cd2c Initial draft 2015-08-13 19:33:55 +02:00