Commit Graph

13 Commits

Author SHA1 Message Date
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
e72c1d874a Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
jaynus
d8d658602f Apply to all aircraft gunner and pilot 2015-04-21 12:50:42 -07:00
jaynus
08203b26c7 Illuminate map for gunner of helicopters. Fixes #558 2015-04-21 11:58:07 -07:00
PabstMirror
caef5c105f More Privates 2015-04-17 22:40:37 -05:00
commy2
b6c278e7d3 fix using efunc vs func 2015-04-07 22:33:35 +02:00
commy2
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00