PabstMirror
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a3443cae43
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Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
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2015-11-04 13:04:05 -06:00 |
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VKing
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069169cc72
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Changed ACE_time back to time in comments where appropriate
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2015-10-21 22:52:21 +02:00 |
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VKing
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a899c74133
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ace_fcs_ace_time -> ace_fcs_time
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2015-10-21 22:17:28 +02:00 |
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VKing
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0936238862
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Fix lead calculation for vehicle FCS
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2015-10-21 21:52:48 +02:00 |
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jonpas
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763cb07629
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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jaynus
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582ea318d4
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Merge remote-tracking branch 'origin/superTime'
Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
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2015-05-22 07:24:55 -07:00 |
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Felix Wiegand
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fd2676c7b9
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Merge pull request #1135 from acemod/fcsPrivates
FCS - Privates
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2015-05-21 22:18:14 +02:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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Kavinsky
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8e9b35c757
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
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PabstMirror
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54dcbb9ef4
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FCS - Privates
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2015-05-12 22:15:52 -05:00 |
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ulteq
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aa21962f8b
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Allowed positive weapon initSpeed values
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2015-05-01 18:55:44 +02:00 |
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ulteq
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a42dec6760
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Added more missing privates
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2015-05-01 17:40:30 +02:00 |
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ulteq
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5dcb45bd33
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Finds the corresponding weapon class for each magazine type.
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2015-05-01 17:39:38 +02:00 |
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ulteq
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6dc28f026f
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Added missing private
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2015-05-01 17:15:49 +02:00 |
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ulteq
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800ccc07f3
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Removed duplicate code
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2015-05-01 16:24:16 +02:00 |
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ulteq
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3ad668605a
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Fix for last fcs change
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2015-05-01 16:02:34 +02:00 |
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ulteq
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4c0bed609e
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Fixed a typo
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2015-05-01 11:53:53 +02:00 |
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ulteq
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965e45a53c
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Takes negative initSpeed values into account
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2015-05-01 10:25:33 +02:00 |
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esteldunedain
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765ae4ee64
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Merge branch 'master' into tabCleanup
Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
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2015-04-07 15:00:56 -03:00 |
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jaynus
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27caff5564
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Fixed: Add platform velocity to FCS calculations; resolves #361
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2015-04-06 18:36:39 -07:00 |
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jaynus
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e0605f9e81
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Remove default hint for FCS but play sound, Resolves #317
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2015-04-06 14:57:07 -07:00 |
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jaynus
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7fa8365d51
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Remove debug, new Release build of extension.
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2015-04-06 14:50:22 -07:00 |
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esteldunedain
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35129a7a41
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Debug stuff for the velocity correction
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2015-04-06 17:37:18 -03:00 |
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jaynus
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1bb6be5654
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Cleaning up of all tabs in source code files.
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2015-04-06 09:22:43 -07:00 |
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jaynus
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84d801a45a
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Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
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2015-04-03 09:49:41 -07:00 |
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commy2
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97ae218288
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adjust functions to new syntax
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2015-03-26 14:10:56 +01:00 |
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Nicolás Badano
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bcf533292a
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Remove weapon initVelocities for guns with FCS
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2015-03-07 14:12:00 -03:00 |
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PabstMirror
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9d4a0be0db
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FCS - FCSMags could be undefined, and cause probs
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
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2015-03-03 15:09:38 -06:00 |
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commy2
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df23b44df5
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oops
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2015-02-14 23:13:43 +01:00 |
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commy2
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0ae41609c2
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no fcs for ais
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2015-02-14 20:20:03 +01:00 |
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commy2
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19cf05314e
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fcs reset was still broken
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2015-02-14 08:09:52 +01:00 |
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commy2
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983b44c02a
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air burst ammo PFH
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2015-02-14 07:51:13 +01:00 |
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commy2
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60a7d1d1e6
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fix, fcs reset was broken
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2015-02-14 06:38:01 +01:00 |
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commy2
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d4163223a9
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fcs in MP
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2015-02-14 05:05:02 +01:00 |
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commy2
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67b3442d17
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getting the fcs to work in MP
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2015-02-11 23:49:41 +01:00 |
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commy2
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d18f470394
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allow rangefinder while the fcs is active
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2015-02-11 22:39:31 +01:00 |
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commy2
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0d3e103de1
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fcs work around for weaponDirection with commander turrets
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2015-02-11 20:59:41 +01:00 |
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commy2
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3568d0d72e
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fix in fcs vehicleInit
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2015-02-11 16:35:42 +01:00 |
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commy2
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7360277d09
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fix error in canUseFCS
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2015-02-11 15:29:42 +01:00 |
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commy2
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49f0b79962
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fcs for turrets
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2015-02-04 03:20:55 +01:00 |
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commy2
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47d5befd12
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fcs per turrets
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2015-02-03 23:03:43 +01:00 |
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Nicolás Badano
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e38eb5c09d
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fix for fcs
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2015-01-18 17:56:05 -03:00 |
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KoffeinFlummi
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a78730d387
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-01-18 20:03:59 +01:00 |
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KoffeinFlummi
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4978bb5294
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Move FCS calculation to extension
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2015-01-18 20:02:37 +01:00 |
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Nicolás Badano
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84fd6de793
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fcs: fix to make adjust range up/down work again
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2015-01-18 12:40:41 -03:00 |
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KoffeinFlummi
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d567785518
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Change FCS indentation to 4 spaces
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2015-01-14 21:07:41 +01:00 |
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KoffeinFlummi
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c8fd07a5ab
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Finalize FCS port
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2015-01-13 22:51:02 +01:00 |
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KoffeinFlummi
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e02e058ecb
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First port of AGM_FireControlSystem -> ace_fcs
Untested
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2015-01-12 11:02:44 +01:00 |
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