ulteq
|
78bfc0c26d
|
Simplified damage storage
|
2016-12-08 11:38:43 +01:00 |
|
ulteq
|
45aa80bed7
|
Fix leg damage always counted as #vehiclecrash
|
2016-12-07 16:39:22 +01:00 |
|
ulteq
|
a5ce5b4a34
|
Medical Rewrite - Continued (#4744)
|
2016-12-05 21:34:20 +01:00 |
|
commy2
|
347be3c222
|
handle vehicle crashes and add wounds for fall damage
|
2016-10-20 15:02:24 +02:00 |
|
commy2
|
0370a34672
|
remove some debug
|
2016-10-20 12:43:57 +02:00 |
|
commy2
|
f2dfc6dc0e
|
fixes, tweaks
|
2016-10-13 20:17:21 +02:00 |
|
commy2
|
5965326ca1
|
merge basic and adv. bandage actions
|
2016-10-13 09:47:52 +02:00 |
|
commy2
|
fd6e46b622
|
make waking up rocket soldier kneel not stand
|
2016-10-13 01:42:32 +02:00 |
|
commy2
|
71884778dd
|
animation fixes
|
2016-10-13 01:16:51 +02:00 |
|
commy2
|
e38845bf45
|
add ace_kill event handler
|
2016-10-12 23:20:22 +02:00 |
|
commy2
|
a5d070f829
|
blood and unconsciousness fixes
|
2016-10-12 21:59:32 +02:00 |
|
commy2
|
3521bca00b
|
change blood texture threshold
|
2016-10-10 15:22:59 +02:00 |
|
commy2
|
b0c0156d75
|
reduce some overhead
|
2016-10-07 05:10:43 +02:00 |
|
commy2
|
4bc1c1db56
|
handle blood visuals
|
2016-10-07 04:21:01 +02:00 |
|
commy2
|
56c77fed94
|
prep for new pain aim sway method
|
2016-10-06 23:44:14 +02:00 |
|
commy2
|
e9586ebccc
|
use common header file for medical components
|
2016-10-06 22:40:36 +02:00 |
|
commy2
|
5613ec5d5a
|
treatment functions and unconsciousness rework
|
2016-10-06 00:54:57 +02:00 |
|
commy2
|
5875f58604
|
use new macro
|
2016-10-02 17:50:17 +02:00 |
|
commy2
|
c93e9e3f3b
|
fix playSoundInjured wrong args
|
2016-09-30 13:03:43 +02:00 |
|
commy2
|
bd98e44a94
|
simplify
|
2016-09-30 11:52:05 +02:00 |
|
commy2
|
77f21e9441
|
add some more functions to engine component
|
2016-09-30 11:23:07 +02:00 |
|
commy2
|
36d244a868
|
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
|
2016-09-29 16:00:19 +02:00 |
|
commy2
|
20d00d7cd9
|
make units scream when they're hit
|
2016-09-27 21:21:44 +02:00 |
|
commy2
|
5e35204811
|
woundHandler(SQF), fixes, improvements, more consistent variable naming
|
2016-09-27 17:29:49 +02:00 |
|
commy2
|
0637a7401e
|
travis pls
|
2016-09-26 20:52:08 +02:00 |
|
commy2
|
c21323f9ed
|
travis
|
2016-09-26 20:45:29 +02:00 |
|
commy2
|
9f6baca424
|
port injury parse fnc to medical damage
|
2016-09-26 20:25:14 +02:00 |
|
commy2
|
8fd7e8335a
|
simplify and fix medical engine damage
|
2016-09-26 19:59:00 +02:00 |
|
commy2
|
80232c39cc
|
add todo note
|
2016-09-26 19:07:14 +02:00 |
|
commy2
|
4b9873d304
|
fix various issues with handleDamage engine component
|
2016-09-26 18:30:39 +02:00 |
|
Glowbal
|
9263cb0f7d
|
Fix handleDamage not working
|
2016-09-18 14:05:05 +02:00 |
|
Glowbal
|
811e1cd598
|
First set up clean up for medical rewrite
|
2016-09-18 12:05:36 +02:00 |
|
commy2
|
2ac52fb430
|
remove static fix from vmedical component
|
2016-08-27 08:50:55 +02:00 |
|
commy2
|
f793a0d8d1
|
merge medical engine component into medical rewrite branch
|
2016-07-30 14:00:42 +02:00 |
|