Commit Graph

16 Commits

Author SHA1 Message Date
esteldunedain
5aa763f0c6 Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
esteldunedain
9d13cc6f60 Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
esteldunedain
19ccf52425 MRBS to mrbs 2016-01-20 12:05:35 -03:00
esteldunedain
6b4b8b707c Prefix new configs for consistency 2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5 Small fixes 2016-01-20 10:59:58 -03:00
esteldunedain
9bcabd081b Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off). 2016-01-19 17:24:01 -03:00
esteldunedain
0313e7b322 Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
PabstMirror
415402b5ad Cleanup and debug
Fix missing weapon configs

Fix Dispersion (Radians / Degrees)

Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c Cache Weapon Configs 2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3 Modernize code 2015-12-28 16:04:56 -06:00
esteldunedain
f132955d9f Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
esteldunedain
d001131314 Tweak and optimize the smoke effect to increase smoke and reduce performance impact 2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a Remove debug code 2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb Added missing variable definitions 2015-12-28 16:04:52 -06:00
commy2
f83206353d jamming 2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098 overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00