freghar
769ca7e835
lower wirecutter item mass ( #4209 )
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The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
Glowbal
c2d127f0ec
Merge pull request #4216 from acemod/healHitPoint
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Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 23:24:29 +02:00
PabstMirror
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b
Fix the captive module from creating attributes when not needed ( #4213 )
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* Fix default values
Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered
* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
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* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c
Fix static weapons not being loadable in cargo ( #4205 )
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- Fix #4165
2016-08-05 12:03:45 -05:00
commy2
fbd8fb5655
Merge pull request #4203 from acemod/dragAnimChanged
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dragging - Don't run animChanged event on all units
2016-08-04 15:10:13 +02:00
PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
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Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3
Fix repair cargo not added to zeus created objects ( #4201 )
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- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
Glowbal
0a56ab1fc4
Merge pull request #4202 from acemod/medicalTweaks
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Minor tweaks to medical
2016-08-03 20:37:38 +02:00
PabstMirror
82cf18575c
Minor tweaks to medical
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- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
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Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
commy2
b9600e661c
Merge pull request #4198 from acemod/UntergrundbewegungPanzerkette
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Fix track repair selection placement
2016-08-02 14:20:51 +02:00
PabstMirror
787a57c12b
Fix track repair selection placement
2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
commy2
f6eb6a6d66
Merge pull request #4190 from acemod/fix-4189
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RHS ZSU-23-4 compat with FCS
2016-07-30 20:06:18 +02:00
PabstMirror
a2f391cd59
Convert finger to CBA hashes ( #4183 )
2016-07-30 12:28:07 -05:00
commy2
46adfe1150
convert map-gestures to cba hashes ( #4187 )
2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb
convert laser to cba hashes ( #4186 )
2016-07-30 17:16:29 +02:00
commy2
9a468c4068
add explosive devices to missing units, close #4181
2016-07-30 13:15:45 +02:00
commy2
3aee2d9e40
RHS ZSU-23-4 compat with FCS
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- close #4189
2016-07-30 12:50:52 +02:00
commy2
b059217f4d
fix-inverted-logic
2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892
deprecate ACE hash functions in favor of CBA versions
2016-07-30 10:54:01 +02:00
PabstMirror
c117a79431
Add missing semi-colon ( #4180 )
2016-07-28 17:05:53 -05:00
J3aLeiNe
7e027ea3b5
Update compat_rhs_usf3 (Weapons/Ammo) ( #4028 )
2016-07-28 23:50:52 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
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Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0
Merge pull request #4172 from acemod/log-file-and-linenumbers
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log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e
Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
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reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
jonpas
76b04913cb
Merge pull request #4177 from 654wak654/patch-1
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Bump CBA's version in Issue Template
2016-07-27 13:52:06 +02:00
Ozan Eğitmen
7466c373a3
Bump CBA's version
2016-07-27 14:46:28 +03:00
Glowbal
66a741a9c3
Merge pull request #4169 from acemod/cleanup-sort
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deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
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Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6
reenable pickup action, because related bug has been fixed
2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df
Improve creation time of house actions dummy ( #4159 )
2016-07-26 00:03:29 -05:00
commy2
0c073448dc
log file and line numbers for warnings/errors/debug msgs
2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3
deprecate sort function
2016-07-25 20:00:41 +02:00
commy2
63b41843fc
remove some broken functions
2016-07-25 19:43:42 +02:00
jonpas
541349efef
Fix refuel not respecting time acceleration and pause ( #4140 )
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* Fix refuel not respecting time acceleration and pause
* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b
Add Tagging module icon
2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b
Add quick tag keybind and setting
2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
SilentSpike
695101a914
Merge pull request #4151 from acemod/spectatorMap
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Fix spectator map click not changing cam pos
2016-07-23 20:18:25 +01:00
PabstMirror
9cc0e64b46
Fix spectator map click not changing cam pos
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Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5
Split cache and EH to functions
2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9
Add Tagging framework and improvements
2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7
Change macro for pboProject ( #4120 )
2016-07-21 20:08:29 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
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shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00