Grzegorz Sikora
3543b9c806
PL Translation
...
Some french, german and russian entries were listed twice, had to remove
one of two here and there so this list is for revision by different
translators
2015-04-15 00:43:42 +02:00
ulteq
035ed573b8
Reworked the magazine configs
2015-04-14 22:23:36 +02:00
ulteq
1d64b8c36e
Added the new magazines into various ammo boxes
2015-04-14 22:22:36 +02:00
ulteq
e214511e36
Added new magazine classes:
...
*ACE_100Rnd_65x39_caseless_mag_Tracer_Dim
*ACE_200Rnd_65x39_cased_Box_Tracer_Dim
*ACE_30Rnd_556x45_Stanag_Mk262_mag
*ACE_30Rnd_556x45_Stanag_Mk318_mag
*ACE_10Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x67_Mk248_Mod_0_Mag
*ACE_20Rnd_762x67_Mk248_Mod_1_Mag
*ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag
*ACE_30Rnd_65x47_Scenar_mag
*ACE_10Rnd_762x54_Tracer_mag
2015-04-14 22:19:51 +02:00
ulteq
f0a716fee8
Added new ammo classes:
...
*762x67mm Mk248 Mod 0
*762x67mm Mk248 Mod 1
*762x67mm Berger Hybrid OTM
*65x47mm Scenar
2015-04-14 22:17:27 +02:00
ulteq
33a06c5706
Updated stringtable
2015-04-13 21:36:47 +02:00
ulteq
2332f19274
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
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Conflicts:
addons/ballistics/stringtable.xml
addons/magazines/CfgAmmo.hpp
addons/magazines/CfgMagazines.hpp
addons/magazines/CfgVehicles.hpp
addons/magazines/CfgWeapons.hpp
addons/magazines/newclasses.txt
2015-04-13 21:35:53 +02:00
ulteq
8edb2d2c49
Complete overhaul of all ammo/magazine and weapon classes:
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*Merged the magazines- into the ballistics module
*Adjusted all magazine class initSpeeds
*Adjusted all weapon class initSpeeds
2015-04-13 21:08:31 +02:00
ulteq
c12cc24a78
TABS:
...
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64
Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp
2015-04-13 14:46:21 +02:00
ulteq
6626379a25
Added new 1.42 config data
2015-04-08 23:07:26 +02:00
ulteq
b5b962bd4a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into abIntegration
2015-04-07 20:59:37 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
esteldunedain
100686d34a
Move ballistic data outside the advance_ballistics pbo, so:
...
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
commy2
6ca84c3d31
delete obsolete ammo configs
2015-03-29 14:25:13 +02:00
KoffeinFlummi
3e00ebd12b
Add README for ballistics
2015-01-26 07:36:45 +01:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
commy2
a1432e35d7
fix missing base class
2015-01-20 20:02:43 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
PabstMirror
614dced0fa
DEBUG_SETTINGS in script comps
2015-01-14 12:34:24 -06:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
commy2
5636721717
try to port that vector
2015-01-14 07:24:17 +01:00
commy2
0aa348133d
fix target wall texture path
2015-01-14 04:36:33 +01:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00