commy2
|
b5f307919e
|
replace canInteract with canInteractWith
|
2015-03-15 13:00:10 +01:00 |
|
PabstMirror
|
aaeb5a3392
|
Parachute - Move unused p3d back to TOMERGE
|
2015-03-12 00:07:28 -05:00 |
|
PabstMirror
|
82ea87d1de
|
Parachute - Config Division/Formating
|
2015-03-12 00:05:28 -05:00 |
|
PabstMirror
|
7173037cb0
|
Fix 2 broken keybinds
|
2015-03-10 12:45:08 -05:00 |
|
PabstMirror
|
81a944457b
|
Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
Key Bind Redo (switch to new CBA 150306)
|
2015-03-07 14:09:52 -06:00 |
|
PabstMirror
|
7ed682a849
|
Fix Parachutes
|
2015-03-07 13:48:39 -06:00 |
|
PabstMirror
|
4018742f26
|
Return False on keyUp Code
|
2015-03-05 02:51:24 -06:00 |
|
PabstMirror
|
0919e59719
|
Key Bind Redo (except vector)
|
2015-03-05 01:32:26 -06:00 |
|
Garth L-H de Wet
|
9c20706c83
|
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
|
2015-02-03 11:51:16 +02:00 |
|
Garth L-H de Wet
|
b4d1d6b230
|
Removed the PFH when the player vehicle is no longer a parachute.
|
2015-02-03 11:50:33 +02:00 |
|
Garth L-H de Wet
|
c08494cc43
|
Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
|
2015-02-03 11:50:11 +02:00 |
|
Garth L-H de Wet
|
9e1cd9a194
|
Fixed headers to be more consistent with ACE.
|
2015-02-03 00:05:03 +02:00 |
|
Garth L-H de Wet
|
aca1c0c6cf
|
Converted to use CBA PFH's and MACROs.
|
2015-02-02 23:58:24 +02:00 |
|
Garth L-H de Wet
|
966cb6ffdf
|
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
|
2015-02-02 22:52:08 +02:00 |
|
Garth L-H de Wet
|
03cef93ac7
|
Initiated AGM_Parachute merge.
|
2015-02-02 22:31:48 +02:00 |
|