Glowbal
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b54179696a
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fixed basic revive 2
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2015-04-04 16:28:09 +02:00 |
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Glowbal
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4ddb496d8b
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Added max Revive lives
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2015-04-03 23:56:32 +02:00 |
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Glowbal
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ecf16ad9f1
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fixed prevent instant death setting
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2015-04-03 21:49:46 +02:00 |
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Glowbal
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4b171f9507
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Indentation
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2015-03-09 22:27:01 +01:00 |
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Glowbal
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e6042ca04f
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Added revive state / prevent death and unconscious conditions
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2015-03-08 12:27:52 +01:00 |
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Glowbal
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8f253620c1
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Fixed handleDamage wounds
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2015-02-28 22:37:39 +01:00 |
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Glowbal
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cff3e23d38
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More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
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2015-02-28 13:17:17 +01:00 |
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Glowbal
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65137b347b
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Replaced quote(func for quote(dfunc
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2015-02-28 13:02:05 +01:00 |
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Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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Thomas Kooi
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8d34f98909
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Moved relevant functions from common to medical.
Removed unnecessary event function.
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2015-01-24 17:18:38 +01:00 |
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Thomas Kooi
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e468832324
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Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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