* Remove deprecated functionality for 3.12.0
* Remove associated deprecated module icon
* Restore a dummy version of old module
This is just to prevent existing missions from breaking due to a missing
object.
* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
* Fix medical respawn/init
* Medical use CBA addClassEH
* Movement inventoryDisplayLoad
* Medical handleRespawn header typo
* Parachute handleRespawn
* Rearm and parachute handleRespawn
* concertina_wire handleInit
* Fix header
* use XEH function instead of config
* use XEH function instead of config
* remove unneeded init eh
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
* Added workaround functions for turret magazine ammo.
* Switched to retrieving turrets dynamically instead of looking them up from an array.
* Refactoring only, no functional changes
* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.
* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.
Fixed bugs:
* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.
Note: rearmSuccessLocal is not yet fixed!
* Rearming no longer switches shell types in cannons/mortars.
* Added Tuupertunut to authors.
* Rearming no longer switches shell types. 2nd try.
Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.
* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.
* Small fixes and comments.
* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.
The latter describes much better what the function actually does.
* Removed redundant checks.
* Refactoring.
* Fixed spaces in macros.
* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting