Commit Graph

17 Commits

Author SHA1 Message Date
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
SilentSpike
1dc934e1b1 Use macros for unit variables
Improves the way medical is storing variables in object space by having
a common list of variables names as macros. Makes the code a bit cleaner
and ensured consistency across components. Also a handy reference for
when working on medical to see what values are all stored.
2018-05-11 15:28:25 +01:00
SilentSpike
697aa5dc08 Fix medical status function calls 2018-05-08 10:45:30 +01:00
PabstMirror
6464883852 misc cleanup, 1 sec min delay for vital loop 2017-04-22 10:57:32 -05:00
ulteq
151d4a4bfe Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu

Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime

Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
6657bde921 Change basic medical to use advanced medical injury system 2016-06-13 12:18:56 +02:00
Glowbal
73bd684b65 Change formatting and private keywords in medical 2016-06-13 02:34:56 +02:00
esteldunedain
3bbabac2d7 Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance. 2016-02-28 20:12:56 -03:00
ViperMaul
98202f4f38 Additional debug statements for caching and wounds. 2015-09-05 15:31:14 -07:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
PabstMirror
3be70556ab Medical: adjustPainLevels from outside functions 2015-04-11 21:21:33 -05:00