PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
c5e594ffb8
Wind Deflection - Settings cleanup ( #5838 )
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* Removed confusing 'simulationRadius' setting
2017-12-02 14:18:57 +01:00
ulteq
b7be7d1cf4
Wind Deflection - Only track remote bullets if they're tracers ( #5839 )
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* Do not run the PFH for remote projectiles unless they are tracers
2017-12-02 14:18:35 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
esteldunedain
e4122cf42f
Fix winddeflection fire eh
2016-02-06 21:00:42 -03:00
esteldunedain
94ef0c5659
Apply the ufeh to ACE_WindDeflection
2016-02-06 18:36:20 -03:00
commy2
0b84bb514b
fix Cfg capitalization
2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80
Revert "fix Cfg capitalization"
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This reverts commit 43bda9c462
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2015-11-30 17:00:32 +01:00
commy2
43bda9c462
fix Cfg capitalization
2015-11-30 16:52:20 +01:00
Michael Braun
f5a497332a
Updated parameterization in Winddeflection module.
2015-08-04 23:52:16 +02:00
PabstMirror
8f18fd7eaa
Single PFEH for wind deflection
2015-07-22 03:04:54 -05:00
ulteq
d8b461db91
Enabled wind deflection for grenades and vehicle gunners:
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*Added a new module option to disable WD for vehicle gunners
*Fixed enabled setting not being initialized
2015-04-18 21:17:37 +02:00
ulteq
9057edb1e2
Added a new module option for wind deflection:
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*enabled - true/false
2015-04-18 11:10:05 +02:00
ulteq
85a7bea42b
Added wind deflection module settings:
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*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
2c4c6763c3
Removed deprecated CSE code (EnableForAI module option)
2015-04-10 19:02:32 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
Thomas Kooi
27798fbe8f
Minor optimizations
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Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00