Commit Graph

14943 Commits

Author SHA1 Message Date
b54be029df Medical GUI - Move target name to middle header (#9483)
* Switch "status" header to player name

* Set title to "Medical Menu"

* Remove unused STATUS strings

* Switch to existing MedicalMenu string

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Revert "Remove unused STATUS strings"

This reverts commit 62c1ced06a.

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-14 19:27:57 -04:00
f774eaf787 Medical GUI - Fix asymmetry in the medical menu (#9486)
* Fix assymmetry in the medical menu

* Add center divider in Activity/Quick View panel
2023-10-13 16:33:19 -04:00
503373bb83 Medical GUI - Improve toggle button icon and tooltip (#9485)
Improve toggle button icon and tooltip
2023-10-13 07:46:42 -04:00
5a2fd70075 Field Manual - Add Medical Menu entry (#9482)
* add medical menu

* add R/L note

* Translate display name

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-12 23:19:07 -04:00
1e3d9cc22a Medical GUI - Show number of available treatment items in medical menu (#9474)
* Initial implementation of item count display

* Put everything inside function, add padding

* Extract and explain null string

* Fix tab in config file

* Add function header

* Use ACE item counting function

* Extract column width to variable

* Move constants declaration closer to usage

* Add special case for sutures

* Add setting to enable/disable

* Expand to allow showing in tooltip

* Split into counting and formatting function

* Fix incorrect check for case with no items

* Remove ineffective padding from tooltip

* Check for surgical kit item instead of display name

* Update return description in header

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Add `private` keyword for inline functions

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* capitalization/vars

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* nil checks, localize macro

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Remove button text mode and setting

* possessive

* Update addons/medical_gui/functions/fnc_formatItemCounts.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-10-12 22:39:23 -04:00
e52594112d Medical GUI - Add keybinds to navigate the Medical Menu (#9477)
* Add keybinds to select categories and body parts

* Add some comments, rearrange, remove debug prints

* Remove unneeded escape key handling

* Replace function with inline code
2023-10-12 12:50:48 -04:00
58cedab493 Repair - Fix script error if vehicle is null (#9479) 2023-10-12 12:47:59 -04:00
bd377c49fc Repair - Allow setting spare wheels/tracks count in config (#9481)
* Allow setting spare wheels/tracks count in config

* Update repair framework docs
2023-10-12 12:45:56 -04:00
2eb914836c Medical GUI - Add R and L labels on body image (#9480)
Add R and L labels on body image
2023-10-12 12:44:13 -04:00
176482381a Field Manual - Add Framework (#9320)
* Field Manual Framework

Created barebones framework for addition of the Field Manual

* Created Stringtable.xml

Created Stringtable.xml

Created a few strings... more to come

* Update addons/fieldmanual/config.cpp

Moved opening brace

Co-authored-by: Mike-MF <TyroneMF@hotmail.com>

* Update addons/fieldmanual/config.cpp

new lines at end of file

Co-authored-by: Mike-MF <TyroneMF@hotmail.com>

* update stringtable.xml

Added arguments to ACE_Field_Rations_Base
Added strings for descriptions of subclasses

* update stringtable.xml

Added medical item documentation
Added field ration documentation

* Update stringtable.xml

Added fortify tool documentation

* updated stringtable.xml and cfgHints.hpp

Added item documentation
Cleaned up other strings
Added additional arguments and made them universal

* updated/reordered contents. added images

Reordered CfgHints.hpp
Added Range Tables string
Reordered stringtable
Added images for inline use

* changed indentation style

changed indentation style to guidelines
added empty line to the end of each file

* Update addons/fieldmanual/CfgHints.hpp

remove redundant includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/fieldmanual/CfgHintCategories.hpp

remove redundant includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update stringtable.xml

added explosives string - no image yet

* Update stringtable.xml

added dead man's switch - no image as of yet

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update stringtable.xml

Removed containers
Modified table to 4 space indentation
Started using Tabler

* update cfghints and stringtable

moved the fortify tool to items and removed it's specialized class
added DAGR and MicroDAGR strings - no image

* restructure

CfgHints.cpp - added additional arguments + placeholders for forward compatibility
Removed images and img from strings - will add in a different PR
Stringtable.xml - added 99% of content

* update strings

updated stringtables
consolidated cfghint base classes

* cfghints

fixed multiline string code

* Update CfgHints.hpp

Missed trailing \

* update cfghints.hpp

fixed leading \
still trying to get the pboproject to like it

* Update stringtable.xml

deleted original stringtable entry due to error with
Arma/Vlidate (pull_request)

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fieldmanual/CfgHintCategories.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update stringtable.xml

changed structures for spray paint to surfaces

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Dynamically get item names

* stringtables, better unbound key handling

* disable preprocess (rip tools)

* bound key change

* standardize on medical keybinds

* fix medial menu keybind

---------

Co-authored-by: Hypoxic <amartini@martinicreations.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-10-11 15:53:10 -05:00
119d8bce5d Medical GUI - Change default body color to improve contrast (#9476)
Change default body color to improve contrast
2023-10-11 07:40:13 -04:00
008cd5a851 Medical GUI - Add outline to selected body part in Medical Menu (#9471)
* Add functionality to show selected body part on body image

* Add controls for patient information display

* Receive selected body part through argument

* Improve selected check

* Add body part outline textures

* Second pass at outline textures

* Third pass at outline textures

* Add setting for outline color

* Fix capitalization

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fix capitalization

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-11 05:25:28 -04:00
c407aebe6a Medical GUI - Display qualitative bleed rate in injury list (#9469)
* Display qualitative bleed rate in injury list

* Remove debug print

* Reference existing vitals metrics in bleed rates

* Use `default` case for highest bleed rate

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-11 05:23:31 -04:00
60143be55f Arsenal - Add stats for buddy-loading launchers and belt linking (#9470)
* reload launchers - show if enable arsenal stat

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Add ACE_isBelt stat

* buddy

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-10-09 19:20:23 -04:00
b4c72d8255 Captives - Allow disarming and blindfolding captives in vehicles (#9463)
* Can disarm captives in vehicles

* Can blindfold captives in vehicles

* Fix dropping goggles/blindfold into large vehicles

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-09 14:58:49 -03:00
941207c45c Medical GUI - Peek Medical Info on Hit (#9467)
* Basic implementation of medical status peek on hit

* Fix flickering on repeated hits

* Overhaul to show damaged body part

* Add setting to enable/disable

* Add setting for duration

* Fix capitalization

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Use recommended equality check

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Default to off

* change setting limits

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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-09 14:57:47 -03:00
97febbe574 Laser - Fix LST conditions (#9472) 2023-10-09 13:58:00 -03:00
0e2c7167a5 Medical GUI - Add keybind to show player's patient information display (#9464)
* Add keybind to show patient information display

* Return false

* Add fadeout delay and associated setting

* Switch to CBA setting rounding

* Change setting type to time

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fix incorrect behavior on repeated key presses

* Tweak setting name and description

* Tweak to prevent overlapping WUAE

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-08 17:34:51 -04:00
78bb0514d1 Medical GUI - Reformat injury list to clarify global vs. limb-specific information (#9468)
* Reorder injury list to clarify global vs. local

* Add non-issue entries and deemphasize with color

* Give non-issue color to "No injuries..." entry

* Hook up to string tables

* move bleeding above blood volume lost

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-10-07 12:25:41 -04:00
7b32cb76f8 Interact Menu - Fix zeus cursor menu closing (#9466) 2023-10-06 19:39:11 -05:00
e8d1695c83 Zeus - Show where trench will go (#9462)
* Zeus - Show where trench will go

* Update fnc_moduleLayTrench.sqf
2023-10-04 17:10:21 -05:00
bd43c32334 Trenches - Terrain Trenching (#9148)
* Common - Use hashmap variable for canDig surfaces

* Update XEH_preInit.sqf

* Trenches - Terrain Trenching (simple blocks)

* Update fnc_canDig.sqf

* Update fnc_canDig.sqf

* Handle locality

* move code around, stringtable

* use third block for floor

* cleanup debug

* update includes, add tooltip
2023-10-04 14:21:50 -04:00
98e189bfb4 Arsenal - Always show muzzle velocity even if not configured for AB (#9457) 2023-10-04 14:21:07 -04:00
8143cdc1da Medical AI - Add setting to replace gear for AI (#9458) 2023-10-04 14:19:10 -04:00
f088d9bfa1 General - uiNamespace cleanup (#9425)
* fix clear trauma on stitch

* add compileFinal and move to hashmap

* add missin param

* fix captives

* explosives/medtreat

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-04 14:09:05 -04:00
50fba4545f Zeus - Fix bis_fnc_activateaddons error in moduleCurator (#9459)
Close #9445
2023-10-03 08:08:04 -03:00
a5a8b5387a Laser - Add Individual Laser Code Digit Control (#9434)
* Initial Commit

* Use DIK Codes

* Update headers and dev code for new default frequency

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2023-10-02 12:29:38 -05:00
3c9d7733e8 Medical Treatment - Fix grave digging (#9455) 2023-10-02 11:05:56 -04:00
3626b37c01 Tagging - Fix stringtable (#9456) 2023-10-02 11:05:13 -04:00
8bf0772558 Medical Treatement - Add Grave Digging To Body Bags (#9442)
* add grave digging to body bags

* move buryBodyBag action to config, change grave ui icon to headstone

* improvements from code review

* switch direction check to man instead of bodybag, nominally allowing anything to be buried

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00
66deb59037 Medical Treatment - Add event and setting for grave creation (#9441)
graves: event and setting for markers

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:31:38 -04:00
31a64a33b6 Compat SOG - Add explosives support to 1.3 mines (#9450)
* add fuse claymore

* add WP mines

* missing semicolon

* add dummy
2023-10-01 14:30:24 -04:00
6429d0639f Tagging - Add new colors and filled square tag (#9443)
* Adds yellow and white tags and filled square tag

Add:
Yellow Splay
White Splay
Filled Square tag for all colors

Change (and remove):
Remove color variations from the "X" strings and unify it.
Tweak some Japanese strings.

* tweak japanese
2023-10-01 13:43:03 -04:00
b9580a0349 Medical Treatment - Change isAwake check for grave digging to only apply to CAManBase (#9451)
* Move awake check for bodybag grave

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 13:42:07 -04:00
38c79347ae Misc - Config caplitzation fixes (#9452) 2023-10-01 12:09:02 -05:00
a8bd08136e Medical Treatment - Add new Grave model (#9444)
* Added Grave model, swapped Grave classnames

* Change p3d name of Grave model

* Update addons/medical_treatment/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Updated grave model, textures, classname.

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 08:48:31 -04:00
dbf288851e Medical Treatement - Don't allow conscious patients to be buried (#9448)
Don't allow conscious patients to be buried
2023-09-30 11:32:06 -04:00
6cebdd8fef Tools - Modify HEMTT ASC exclude to match (#9447)
hemtt - modify asc exclude to match
2023-09-29 18:22:01 -05:00
c49c5afcba Fixed wrong strings (#9446)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel

* Merge branch 'master' of https://github.com/Psycool3695/ACE3

* Korean translation Add/Updated

* Fixed wrong strings
2023-09-29 12:27:51 -05:00
537487522f Compat SOG - Add barrel swap for MGs and belt linking for drum magazines (#9439)
* Add barrel swap support to SOG MGs

* Set SOG MG drum mags as belts, allow belt linking

* Remove tracer mag configs

Since they inherit from the "normal" magazines, these config entries, indeed, seem pointless.

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove barrel swap from RPD and M1918

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-28 15:20:46 -04:00
8e464744a1 Medical - Increase pain from bullet-inflicted bruises (#9438)
increase bruise pain
2023-09-28 15:17:42 -04:00
08d0bd09c4 Translations - Add Polish Translations (#9437)
* Translations - Add Polish Translations

When merged this pull request will:

**When merged this pull request will:**
- Add missing polish translations
- Fix spelling in existing translations

### IMPORTANT

- [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in this pull request so the documentation will appear on the [website](https://ace3.acemod.org/).
- [x] [Development Guidelines](https://ace3.acemod.org/wiki/development/) are read, understood and applied.
- [x] Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`.

* Update stringtable.xml

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2023-09-27 13:54:12 -05:00
94ceed201c Korean translation Updated (#9436)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel

* Merge branch 'master' of https://github.com/Psycool3695/ACE3

* Korean translation Add/Updated
2023-09-27 13:28:04 -05:00
5d2c6eb948 Medical GUI - Fix cross_grave.paa building with pboProject (#9435) 2023-09-26 17:01:39 +02:00
d2f5c2de02 Spearhead 1944 Compatibility (#9292)
* compat(spe): initial

* --changed csw/turrets

* disable spe disassemble

* csw: all mortars done

* more cleanup

* add missing hearing protection

* final cleanup

* goofed and removed too much

* ok all done

* formatting

* remove adt

* -+ updated frameworks

- Ballistics Framework Finished (Infantry Weapons)
- Wirecutter & Trench Framework Finished (Vests/Backpacks)
- Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord)
- Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble)

* formatting

* Require HEMTT v1.7.2

* cleanup tabs / formating

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: ZluskeN <pontux@gmail.com>

* split to subcomponents, fix ubcs

* swap has_include for skipWhenMissingDependencies

* fix explosives

* add pdumies for ww2

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* cleanup sten duplicate configs

* move hearing to macro

* fix macro repaclement

* Use `SUBADDON`

* Move `addonRootClass` to bottom of CfgPatches

* Relative includes

* move config macro includes to config.cpp

* comment off csw changes for now

* Update .hemtt/project.toml

---------

Co-authored-by: Coldfront15 <born2toot2@gmail.com>
Co-authored-by: Brett Mayson <brett@joinoffstreet.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-25 15:37:59 -05:00
cf4fe835c3 Repair - Fix adding actions for hitpoints with the same name (#9430) 2023-09-25 20:55:23 +02:00
5283b487ff Remove Workshop link 2023-09-25 18:45:15 +02:00
ac29287542 Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-25 18:36:46 +02:00
6029e75aea Documentation - Remove badge and link to CircleCI (#9433) 2023-09-25 18:02:54 +02:00
11bc2695f5 Captives - Blindfold captive units (#9361)
* Fixed typo

* Added "Blindfold Captive" interaction

* Changed comment readability as requested

* Better handling of captive goggle replacement

if the capturer's inventory cannot contain the captive's goggles, move them to the captive's inventory, if that also can't fit them, drop them on the ground.

* Removed extra new line

* Make "validBlindfolds" a CBA Setting

* Add remaining localizations

I speak German and Italian fluently and can also infer the proper sentence structure and conjugations in French/Spanish/Portuguese, the other eastern languages are completely foreign to me though and I have to trust Google/DeepL.

* Removed non-verified translations

* Use GVAR(blindfold) config entry

* Remove unused "_state" parameter

* Check if captive isn't already blindfolded before blindfolding

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Added "remove blindfold" interaction

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Correct Error Message

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Optimized duplicate code

* Apply suggestion to fix script_component includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-09-24 17:45:43 -04:00