dixon13
1aa192f7e0
Extract civilans from vehicles, rmeoved actions from civilians in vehicles
2015-12-23 00:19:41 -07:00
SilentSpike
d36543d3a9
Merge pull request #3069 from GitHawk/rearm
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Fix scope of rearm dummy objects
2015-12-22 18:42:52 +00:00
Githawk
2432ac3319
Changed scope for carried objects
2015-12-22 17:54:16 +01:00
Githawk
499301e73e
Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm
2015-12-22 17:53:15 +01:00
Githawk
d16417a00b
Changed scope on nozzle
2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1
More fixes to make jerryCan work
2015-12-21 17:54:52 +01:00
Thomas Kooi
792da96a5f
Merge pull request #3065 from acemod/tabs-are-our-enemy
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Tabs are our enemy
2015-12-21 17:08:30 +01:00
Glowbal
e828076377
Add error on tab in sqf files to sqf validator
2015-12-21 17:06:04 +01:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7
Fixes error with new interact_menu
2015-12-21 16:53:25 +01:00
Githawk
a8b306b201
Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel
2015-12-21 16:01:42 +01:00
jokoho48
0addb592d3
remove Unused Varaible in AB
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fix private in AB
2015-12-21 02:29:10 +01:00
Ken
543f13c754
More Fixes
2015-12-20 14:37:14 -06:00
VKing
38fb97aeac
Fixed init problem; added mortar ammo boxes
2015-12-20 20:51:44 +01:00
PabstMirror
bba908fcae
Better fix for M_PI definition
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Just use #define _USE_MATH_DEFINES for cmath
2015-12-20 13:50:13 -06:00
VKing
73720f9313
Too hasty
2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd
That ought to not have worked before
2015-12-20 18:18:33 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
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According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
683f45682a
Fix Eotvos effect
2015-12-20 02:16:29 -06:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
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- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
VKing
450a18e13a
Forgot to disable in case the setting's set to "no" (but why would you ever want to
2015-12-19 21:29:37 +01:00
VKing
f75311917c
Upped mortar round mass
2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7
Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
2015-12-19 19:54:45 +01:00
VKing
85270e4521
Fix init issue
2015-12-19 18:22:54 +01:00
VKing
a37d97103f
Erk
2015-12-19 16:37:30 +01:00
VKing
a336707623
Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
2015-12-19 16:30:01 +01:00
VKing
dfe7c07936
Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
2015-12-19 12:10:12 +01:00
VKing
901f55802c
Merge remote-tracking branch 'origin/Mortar_interact' into Mortar_interact
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Conflicts:
addons/mk6mortar/CfgEventHandlers.hpp
2015-12-19 02:21:31 +01:00
VKing
2c4a25a6c0
Mortar init functions
2015-12-19 02:18:35 +01:00
PabstMirror
4d041c3c94
Merge pull request #3049 from acemod/fixlaserdesignator
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Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7
Added PT-BR translations
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All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00
Jonathan Pereira
db7074b6cf
Removed duplicated German entry
2015-12-18 14:45:20 -02:00
Jonathan Pereira
ef12439ca8
Merge remote-tracking branch 'refs/remotes/acemod/master'
2015-12-18 14:30:58 -02:00
Jonathan Pereira
40b717fd94
Merge remote-tracking branch 'refs/remotes/acemod/master'
2015-12-18 14:02:02 -02:00
VKing
d36988852d
Oops bollocks
2015-12-18 16:31:01 +01:00
VKing
fce245ad76
Remove SMAW Spotting Rifle backblast
2015-12-18 16:23:07 +01:00
commy2
e3ecc64771
remove undefined macro
2015-12-18 13:53:25 +01:00
Ken
e033c56cfc
RHS weapons and Frag update
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The RHS M249 and M240 now have the overheating and change barrel, plus
the M4 and M16 branch should have overheating applied to them. The ammo
class should have all of the hand grenade fixes in there.
2015-12-17 17:04:30 -06:00
VKing
c3788e8038
Changed to postInit
2015-12-17 23:35:02 +01:00
PabstMirror
d8d3c146d3
Merge pull request #3041 from acemod/fixThreeDenCam
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Optics - Don't modify camera for ThreeDen Editor
2015-12-17 16:28:36 -06:00
PabstMirror
27d683f8e2
RHS Compat - Add reqAddons, Fix M113
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Adds requiredAddons for used units
Fixes class rhsusf_m113tank_base
2015-12-17 16:27:04 -06:00
VKing
579f861b8f
Unload to player inventory
2015-12-17 19:25:22 +01:00
VKing
27890a8dab
First try at some module control
2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7
Remove unused variables, spaces
2015-12-17 09:13:23 +01:00
VKing
d8c8d02177
Port inventory picture and model
2015-12-17 00:21:54 +01:00
VKing
e0a21ce144
Completed code porting and interaction
2015-12-16 23:47:14 +01:00
VKing
3e6fc52733
First working iteration.
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Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
PabstMirror
43a9865fa2
Use isNil for better future compatiblity
2015-12-16 12:10:53 -06:00