Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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Glowbal
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a3c4c60b7f
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Added possibility to add unconscious conditions.
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2015-02-08 13:06:44 +01:00 |
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Glowbal
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633037c1b4
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Replaced injuredCollection array for separate PFH for each unit.
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2015-02-08 11:34:20 +01:00 |
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Glowbal
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0a161319d2
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Added initial draft of setUnconscious
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2015-02-08 10:25:03 +01:00 |
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Glowbal
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bf762bbdf1
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Updated headers to correct format
Reorganized function names.
Added unit vitals loop
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2015-02-08 10:01:32 +01:00 |
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Glowbal
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35de875382
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Added cardiac arrest
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2015-02-08 00:08:36 +01:00 |
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Glowbal
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b8be7775bd
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Updated open wounds injuries to newest CMS version.
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2015-02-08 00:07:49 +01:00 |
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Glowbal
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aadb289962
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Added initial rewrite of CMS vitals script for medium and advanced medical.
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2015-02-07 23:55:48 +01:00 |
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Glowbal
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26527489d6
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Added initial medium wounds.
Fixed merge conflict.
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2015-02-07 23:48:24 +01:00 |
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KoffeinFlummi
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35386f19d6
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Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-06 13:48:28 +01:00 |
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KoffeinFlummi
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a2ee41f01d
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First draft of basic damage handling.
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2015-02-06 13:47:17 +01:00 |
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Glowbal
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0a403ff422
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Added initial advanced medical handleDamage functionality.
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2015-02-03 21:48:08 +01:00 |
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Glowbal
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a50276ddaf
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Added a getTypeOfDamage function.
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2015-02-03 21:47:45 +01:00 |
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KoffeinFlummi
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79aa8d1c7a
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Use macros, remove var assignments
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2015-02-03 20:14:34 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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Nicolás Badano
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74d0ae95ff
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Change ACE_Settings from modules
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2015-02-03 02:53:02 -03:00 |
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Thomas Kooi
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b28fa367cb
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Fixed unconscious. Now functions properly again after move from common to medical.
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2015-01-25 16:40:47 +01:00 |
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Thomas Kooi
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3c60af5a14
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Fixed: Changed medicClass to isMedic.
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2015-01-25 16:05:09 +01:00 |
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Thomas Kooi
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69c45cf54d
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Fixed assignMedicalEquipment module
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2015-01-25 16:02:49 +01:00 |
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Thomas Kooi
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5f8a00a45f
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Removed last remaining spawns and sleeps in medical.
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2015-01-25 15:41:29 +01:00 |
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Thomas Kooi
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8045ebb6ab
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Fixed damage parsing for AI & non medical enabled units
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2015-01-25 15:02:14 +01:00 |
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Thomas Kooi
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73d3869a04
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Minor improvements made to handleDamage functions
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2015-01-25 14:00:51 +01:00 |
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Thomas Kooi
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95cfe5ce3a
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Minor code refactor
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2015-01-24 21:16:51 +01:00 |
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Thomas Kooi
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8d34f98909
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Moved relevant functions from common to medical.
Removed unnecessary event function.
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2015-01-24 17:18:38 +01:00 |
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Thomas Kooi
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e06c5010bb
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Moved GUI functionality to medical
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2015-01-24 16:34:39 +01:00 |
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Thomas Kooi
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80f90751cd
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Removed some spawns
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2015-01-22 23:47:06 +01:00 |
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Thomas Kooi
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dce0b61d57
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Added damage threshold module
Removed debug prints
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2015-01-22 23:29:18 +01:00 |
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Thomas Kooi
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dc1098233e
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Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
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2015-01-22 22:28:04 +01:00 |
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Thomas Kooi
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b173b21c51
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Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment.
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2015-01-22 22:25:59 +01:00 |
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Thomas Kooi
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8137080bbc
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Minor code clean up
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2015-01-22 22:00:37 +01:00 |
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Thomas Kooi
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68ab7b5143
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Added AGM handleDamage caching
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2015-01-22 22:00:04 +01:00 |
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Thomas Kooi
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183b36d55e
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Menu now opens for ACE_player instead of player
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2015-01-22 13:33:12 +01:00 |
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Thomas Kooi
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0c221c2912
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Changed effects only display while in curator view
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2015-01-22 13:28:45 +01:00 |
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Thomas Kooi
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ae5996bcd2
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Fixed animations for carry/drag
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2015-01-22 13:12:46 +01:00 |
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Thomas Kooi
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7020a8ef30
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Replaced some PFH by waitandExecute
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2015-01-21 21:37:03 +01:00 |
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Thomas Kooi
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77bd8f753d
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Added AGM blood volume greyness effect
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2015-01-21 16:04:34 +01:00 |
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Thomas Kooi
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dcd42f55e8
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Minor improvements to handleTreatment
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2015-01-21 15:53:18 +01:00 |
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Thomas Kooi
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7e5806b834
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Improved drag and carry actions.
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2015-01-21 15:52:59 +01:00 |
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Thomas Kooi
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9a0b73bf3a
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Changed drag/carry to event driven architecture
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2015-01-20 18:57:33 +01:00 |
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Glowbal
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8554cf7e6c
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Can now also remove a medic class through setMedic
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2015-01-20 11:57:16 +01:00 |
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Glowbal
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72ae6eb08f
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Updated playInjured
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
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2015-01-20 11:56:00 +01:00 |
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Glowbal
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1337c2c562
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Made unit loop flag public
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2015-01-20 11:36:52 +01:00 |
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Thomas Kooi
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29c4676b20
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Added missing variables to private array.
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2015-01-19 00:59:19 +01:00 |
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Thomas Kooi
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76e877067c
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Fixed examine actions
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2015-01-19 00:58:17 +01:00 |
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Thomas Kooi
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a890400c55
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Fixed tourniquet treatment actions.
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2015-01-18 23:58:10 +01:00 |
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Thomas Kooi
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5745408647
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Added hold and release functionality for CMS menu.
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2015-01-18 23:44:32 +01:00 |
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Thomas Kooi
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e468832324
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Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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