johnb432
8fc093de8f
Grenades - Code cleanup ( #9979 )
...
* Improved various aspects of grenades
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update addons/grenades/functions/fnc_incendiary.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update addons/grenades/functions/fnc_incendiary.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update fnc_flashbangExplosionEH.sqf
* More cleanup
* Update fnc_incendiary.sqf
* Update fnc_incendiary.sqf
* Update fnc_flashbangThrownFuze.sqf
* Update fnc_flashbangThrownFuze.sqf
* Update addons/grenades/functions/fnc_nextMode.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
* Update addons/grenades/functions/fnc_incendiary.sqf
* Removed fix that is included in another PR
* Update fnc_incendiary.sqf
* Messed up merge conflict resolution
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 01:05:01 -07:00
johnb432
be9797d11d
Grenades - Add grenade rolling ( #10005 )
...
* Add grenade rolling
* Added some safeguards
* Use `setVectorDirAndUp` instead of rotation
* Don't allow players to roll grenades when in vehicles
* Grenades - Rolling only add PFEH when needed (#10015 )
* Grenades - Rolling only add PFEH when needed
* Corrected minor typo, moved variable init in preInit, fixed bugs
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Don't switch modes if grenade can't be thrown
* Minor tweaks
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
...
* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Oliver Blanthorn
c012941af0
Add support for N-bangs ( #6848 )
...
* Add support for multi-bang flashbangs
It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.
Also adds flashbang documentation to wiki.
* Increase rate at which flashbang attenuates
Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.
* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
voiper
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
voiper
3070b2ac6e
Sounds are sourced from configs.
...
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
38b98802de
Add grenade, chemlight, and handflare priming sounds.
...
Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
esteldunedain
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
PabstMirror
7fc84c60dd
Flashbangs - pass pos instead of obj reference
...
Fix #3205
2016-02-03 17:53:24 -06:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
commy2
fbf00b9aa5
correct comment
2015-09-03 02:55:40 +02:00
commy2
7ce606740c
make flares work in mp
2015-09-01 23:56:25 +02:00
commy2
be56fd7d46
scripted approach to hand flares, fix #1079
2015-09-01 23:19:49 +02:00
jokoho48
7bf7066cfd
Code cleanup of grenades module.
2015-08-13 22:36:58 +02:00
PabstMirror
1a61148053
Grenades Cleanup
...
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
9224cd0c2a
Work on removing spawned
2015-01-14 05:07:53 -06:00